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combining pipeline scripts into a meta-command
this is an example for creating a meta-command in visual3d.
1. suppose you have a pipeline script that generates a metric or some sort of result.
2. suppose also, that you have a second script that needs the result of the first script.
3. finally suppose you are tired of calling 2 scripts and want to do it all at once.
here is an extremely simplistic example. script1 below prompts you to enter a number, and script2 prints it out.
(note: naturally, these scripts will not run separated like this – the input value would have to be stored somewhere. using a call_script command also fails because it does not pass data.)
script1.v3s: prompt_for_pipeline_parameter_value /pipeline_parameter_name=the_input_number /prompt=pick a number! ;
script2.v3s: set_pipeline_parameter /parameter_name=output_text /parameter_value_prefix=your number was... /parameter_value=::the_input_number ;
here is a process to modify the scripts so that they work together:
- convert the second script to a meta-command
- save the new meta-command in the proper visual3d directory
- edit the first script to call the meta-command
edit script2.v3s and change it to the following, and save it as number_game.v3m. note that the meta-command syntax is simply a few lines as a header, and then changing any input parameter names to match. for the syntax of the header see pipeline_commands:meta_commands.
! begin_meta ! meta_cmd_name=number_game ! meta_param= the_num: string ::yes ! end_meta set_pipeline_parameter /parameter_name=output_text /parameter_value_prefix=your number was... /parameter_value=::the_num ;
copy the file number_game.v3m to the meta-command directory: possibly: c:\program files (x86)\visual3d v5\ plugins\meta-commands
edit script1.v3s and change it to the following:
prompt_for_pipeline_parameter_value /pipeline_parameter_name=the_input_number /prompt=pick a number! ; number_game /the_num=::the_input_number ;
that’s it. restart visual3d and run the new script1.v3s.
note also that if you copy script1.v3s to c:\program files (x86)\visual3d v5\plugins\scripts then the script will show up in the box on the workspace tab in visual3d for easy access.