The objective of this tutorial is to provide an overview of metrics processing in Visual3D. Most metric processing functionality is available through the Command Pipeline, so it is advisable to complete that tutorial first.
Metrics are discrete quantitative values of signals such as maximum value, median value, value at a specified frame. In other words, metrics do not have a time-base like the other signals. These metrics are a distinct type of data in the Visual3D data tree.
Metrics also refer to combinations of other metric values. For example, the metric describing the range of motion of a joint angle during a movement would be the difference between the metric defining the maximum value of the joint angle and the minimum value of the joint angle. The metric describing the time for a step cycle would be the time from Right Heel Strike to Right Heel Strike.
The ZIP file can be downloaded to support working through this tutorial. This is the same data as is used for the command pipeline tutorial and it contains: