IOR Gait Planar Angles
Overview
This tutorial is a continuation of the IOR Gait Full Body Tutorial. This tutorial goes through computing planar angles with the IOR model, specifically looking at determining how different parts of the spine move relative to one another.
Planar Angles
To calculate the orientation of the trunk segments, planar angles are calculated to determine the orientation
of the various segments relative to one another. To calculate a planar angle, you need to either reference the
ORIGINAL or PROCESSED folder when defining a target. If your targets have not been filtered or interpolated,
you will not have a processed folder and will need to use the ORIGINAL. However, if you plan to process your target
data in any way, you should do this now, prior to creating you planar angles.
The following abbreviations are used in naming the planar angles
FE Flexion/Extension
LB Lateral Bending
AR Axial Rotation
Spine FE & LB Landmarks
1. Create RPV_AX:
Click Landmarks button
Click Add New Landmark button
Create Landmark: RPV_AX
Offset Using the Following ML\AP\AXIAL Offsets:
Do NOT Check: Offset by Percent (1.0 = 100%) (Meters when not checked)
Do NOT Check: Calibration Only Landmark (Not generated for assigned motion file(s))
FE Planar Angles
Below defines the orientation (flexion/extension) of the adjoining spine segments resolved in the pelvis coordinate system
NOTE: For the FE Planar Angles, the same definitions for the angles are used for both the left & right side. This
means the different sets of signals do not need to be created for the left and right sides (as with the LB and AR planar angles).
NOTE-2: To access these dialogs, you need to edit a command pipeline, the "Compute_Planar_Angle" pipeline command.
Spine FE Definitions
2. Create Sp5_sp4_FE Planar angle:
Define Resulting Signal Name: Sp5_Sp4_FE
Calculate a 4 point angle between the following targets:
TARGET::PROCESSED::TV7
TARGET::PROCESSED::TV2
TARGET::PROCESSED::CV7
TARGET::PROCESSED::TV2
Angle Direction: Left Hand Rule
3D Space: Always 0 to 180 degrees
Projected onto Plane: XY
Note: The Reference segment will need to be changed to RPV within the text option.
3. Create Sp4_Sp3_FE planar angle:
Define Resulting Signal Name: Sp4_Sp3_FE
Calculate a 4 point angle between the following
TARGET::PROCESSED::LV1
TARGET::PROCESSED::TV7
TARGET::PROCESSED::TV2
TARGET::PROCESSED::TV7
Angle Direction: Left Hand Rule
3D Space: Always 0 to 180 degrees
Projected onto Plane: XY
Note: The reference segment will need to be changed to RPV within the text option
4. Create Sp3_Sp2_FE planar angle:
Define Resulting Signal Name: Sp3_Sp2_FE
Calculate a 4 point angle between the following targets:
TARGET::PROCESSED::LV3
TARGET::PROCESSED::LV1
TARGET::PROCESSED::TV7
TARGET::PROCESSED::LV1
Angle Direction: Left Hand Rule
3D Space: Always 0 to 180 degrees
Projected onto Plane: XY
Note: The reference segment will need to be changed to RPV within the text option
5. Create Sp2_Sp1_FE planar angle:
Define Resulting Signal Name: Sp2_Sp1_FE
Calculate a 4 point angle between the following targets:
TARGET::PROCESSED::LV5
TARGET::PROCESSED::LV3
TARGET::PROCESSED::LV1
TARGET::PROCESSED::LV3
Angle Direction: Left Hand Rule
3D Space: Always 0 to 180 degrees
Projected onto Plane: XY
Note: The reference segment will need to changed to RPV within the text option.
6. Create Sp1_Pel_FE planar angle:
Define Resulting Signal Name: Sp2_Sp1_FE
Calculate a 4 point angle between the following targets:
LANDMARK::ORIGINAL::RPV_AX
TARGET::PROCESSED::LV5
TARGET::PROCESSED::LV3
TARGET::PROCESSED::LV5
Angle Direction: Left Hand Rule
3D Space: Always 0 to 180 degrees
Projected onto Plane: XY
Note: The reference segment will need to be changed to RPV within the text option.