Segment properties include the segment's inertial properties as well as its decorations.
Property | Description |
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Segment Name | Every segment has a name. See Visual3D's default segment names. |
Kinetic/Kinematic | Indicates whether or not the segment should be included in the kinetic chain for inverse dynamics. “Kinematic-only” segments are also called virtual segments. |
Property | Description |
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Segment Mass | The default segment masses are relative to total body mass according to Dempster's regression equations. |
Segment Length | Defined exclusively by the segment definition and not editable by the user. |
Segment Geometry | Visual3D models segments as cones, cylinders, spheres, and ellipsoids and uses this geometry to calculate the segment's mass, moments of inertia (IXX, IYY, IZZ) and center of gravity. |
Inertial Values | By default the moment of inertia of a segment is computed from the segment mass, the proximal and distal radii, and the Segment Geometry. The default Visual3D segments are treated as geometric objects that have inertial properties based on their shape according to Hanavan. |
Center of Mass | The segment's centre of mass is determined automatically from the segment geometry. |
Segment and laboratory coordinate systems can be modified to suit your preferred model.
A surface mesh can be associated with each segment as an animation surface model. This surface mesh should be stored as a Wavefront .obj file and transformed as necessary to align with the segment's coordinate system.
The Segment Properties portion of Visual3D's model-builder mode allows users to inspect and modify segment properties which are common to most segments.
Note that some properties cannot be modified directly:
Users can define and modify segment properties using the Set_Segment_Properties pipeline command. As of Visual3D v5.01.20, users are able to enter equations into the depth measurements for the Pelvis and Thorax.