====== Remove Signals ====== The Remove_Signals pipeline command allows the user to remove a signal from the [[visual3d:documentation:visual3d_signal_types:data_tree|data tree]]. ===== Pipeline Command ===== The Remove_Signals command can be found in the pipeline workshop's Signal/Data Management folder: Remove_Signals /SIGNAL_TYPES= ! /SIGNAL_FOLDER=ORIGINAL ! /SIGNAL_NAMES= ! /INCLUDE_MODELS=FALSE ! /REMOVE_FROM_RECALC_PIPELINE=FALSE ; ===== Command Parameters ===== ^ Parameter ^ Description ^ | Signal Types | The [[visual3d:documentation:pipeline:general_information:signal_types|type of signal]] specified. | | Signal Folder | The [[visual3d:documentation:pipeline:general_information:signal_folder|data tree folder]] specified. Default value is [[visual3d:documentation:visual3d_signal_types:data_tree#data_folders|ORIGINAL]]. | | Signal Names | The signal names specified. Default value is empty, meaning all signals within Type > Folder. | | Include Models | If true, then will remove signals from models assigned to the [[visual3d:documentation:definitions:active_files|active files]]. Default value is false. | | Remove from Recalc Pipeline | If true, then the specified signals are also removed from the [[visual3d:documentation:pipeline:general_information:recalc_pipeline|Recalc pipeline]]. Default value is false. | ===== Example: Remove Signals of Different Types ===== For example, remove one [[visual3d:documentation:visual3d_signal_types:derived_data_type|DERIVED]] signal and one [[visual3d:documentation:visual3d_signal_types:metric_data_type|METRIC]] from the data tree. Remove_Signals /SIGNAL_TYPES=DERIVED+METRIC /SIGNAL_NAMES= DERIVED1+METRIC1 /SIGNAL_FOLDER=PROCESSED+PROCESSED ; This command will have the effect of removing DERIVED::PROCESSED::DERIVED1 and METRIC::PROCESSED::METRIC1 from the data tree. ===== Example: Remove Link_Model_Based Items from Recalc ===== For example, remove all [[visual3d:documentation:visual3d_signal_types:link_model_based_data_type|LINK_MODEL_BASED]] items from the Recalc pipeline as well as from the workspace. Remove_Signals /SIGNAL_TYPES=LINK_MODEL_BASED ! /SIGNAL_FOLDER=ORIGINAL ! /SIGNAL_NAMES= ! /INCLUDE_MODELS=FALSE /REMOVE_FROM_RECALC_PIPELINE=TRUE ; ===== Notes ===== Signals can also be [[Visual3D:Documentation:Visual3D_Signal_Types:Data_Tree#Deleting_a_Signal|removed manually from the data tree]] via the graphical interface.