====== Set Use Processed Targets ====== Sets a flag that causes Visual3D to use the signals in the [[visual3d:documentation:c3d_signal_types:target_data_type|TARGET]] PROCESSED folder for computing [[visual3d:documentation:visual3d_signal_types:kinetic_kinematic_data_type|kinetics and kinematics]] as well as [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type|LINK_MODEL_BASED items]]. ==== Pipeline Command ==== Set_Use_Processed_Targets ! /USE_PROCESSED=TRUE ; ==== See Also ==== You can also manually set to use the processed signals by going to **Settings** -> **Use Processed Targets for Model/Segment/LinkModelBased items**. Learn more about [[[[visual3d:documentation:visual3d_signal_types:used_process|using processed signals in general]] and for [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type#Using_PROCESSED_Signals|Link_Model_Based items in particular]].