===== Objects ===== PlanDSX objects are any polygonal surface models that you want to add to the scene. They can represent bones that you want to generate X-ray images of, or they can be static objects such as treadmills, railings, image intensifiers, and tripods. When you import a motion from a CMZ file, objects are automatically added to the scene to represent the segments in the Visual3D model that was applied to the file. ==== Adding and Removing Objects ==== To add an object to the scene, press the **Add** button. PlanDSX will add a new object to the table with a blank file path. You can then change then double-click on the path and specify a file containing the polygonal surface geometry. To delete an object, select it in the table and press the **Remove** button. {{:PlanDSX_ObjectsWidget.png}} ==== Object Properties ==== ^ Property ^ Description ^ | **Name** | When a new object is created it is given a default name with the format Object (1), Object (2) ... Object (N). However, objects that are created when importing a motion from a CMZ file are given the name of their corresponding segment in the Visual3D model. To change the name of an object double-click on it and type in a new name. | | **Path** | The file path of the file containing the surface geometry of the object. To change the object geometry, double-click on the path and browse for a new file.| | **DRR** | This checkbox toggles whether or not the object will create a DRR (simulated X-ray shadow) in the X-ray views.| | **Visibility** | This checkbox toggles the visibility of the object in the 3D view.| | **Color** | The color of the color in the 3D view. To change the color, double-click on the color box and select a new color. If the object's OBJ file references materials defined in an MTL file, the color specified here will have no effect.| ==== References ==== [[other:dsx:plandsx:plandsx_overview|Back to PlanDSX Overview]]