visual3d:tutorials:pipeline:meta_command_creation
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| visual3d:tutorials:pipeline:meta_command_creation [2025/07/09 18:13] – sgranger | visual3d:tutorials:pipeline:meta_command_creation [2025/07/09 18:16] (current) – sgranger | ||
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| - | Here is a process to modify the scripts so that they work together: | + | Here is a process to modify the scripts so that they work together: |
| - Convert the second script to a meta-command | - Convert the second script to a meta-command | ||
| Line 38: | Line 37: | ||
| - Edit the first script to call the meta-command | - Edit the first script to call the meta-command | ||
| - | + | Edit **Script2.v3s** and change it to the following, and save it as **number_game.v3m**. | |
| - | Edit **Script2.v3s** and change it to the following, and save it as **number_game.v3m**. | + | |
| Note that the meta-command syntax is simply a few lines as a header, and then changing any input parameter names to match. For the syntax of the header see [[Visual3D: | Note that the meta-command syntax is simply a few lines as a header, and then changing any input parameter names to match. For the syntax of the header see [[Visual3D: | ||
visual3d/tutorials/pipeline/meta_command_creation.1752084793.txt.gz · Last modified: by sgranger
