visual3d:tutorials:pipeline:meta_command_creation
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:tutorials:pipeline:meta_command_creation [2024/07/17 15:47] – created sgranger | visual3d:tutorials:pipeline:meta_command_creation [2025/07/09 18:16] (current) – sgranger | ||
---|---|---|---|
Line 5: | Line 5: | ||
This is an example for creating a meta-command in Visual3D. | This is an example for creating a meta-command in Visual3D. | ||
- | 1. Suppose you have a pipeline script that generates a metric or some sort of result. | + | - Suppose you have a pipeline script that generates a metric or some sort of result. |
+ | - Suppose also, that you have a second script that needs the result of the first script. | ||
+ | - Finally suppose you are tired of calling two scripts and want to do it all at once | ||
- | 2. Suppose also, that you have a second script that needs the result of the first script. | + | Here is an extremely simplistic example: \\ |
- | + | Script1 below prompts you to enter a number, and Script2 | |
- | 3. Finally suppose you are tired of calling 2 scripts and want to do it all at once. | + | |
- | + | ||
- | \\ | + | |
- | Here is an extremely simplistic example. Script1 below prompts you to enter a number, and script2 | + | |
- | + | ||
- | (Note: Naturally, these scripts will not run separated like this – the input value would have to be stored somewhere. Using a Call_Script command also fails because it does not pass data.) | + | |
- | + | ||
- | \\ | + | |
+ | **Note:** Naturally, these scripts will not run separated like this – the input value would have to be stored somewhere. Using a Call_Script command also fails because it does not pass data. | ||
< | < | ||
Line 26: | Line 21: | ||
; | ; | ||
</ | </ | ||
- | |||
- | \\ | ||
- | |||
< | < | ||
Line 39: | Line 31: | ||
</ | </ | ||
- | Here is a process to modify the scripts so that they work together:\\ | + | Here is a process to modify the scripts so that they work together: |
+ | - Convert the second script to a meta-command | ||
+ | - Save the new meta-command in the proper Visual3D directory | ||
+ | - Edit the first script to call the meta-command | ||
- | - Convert the second script to a meta-command\\ | + | Edit **Script2.v3s** and change it to the following, and save it as **number_game.v3m**. |
- | + | Note that the meta-command syntax is simply a few lines as a header, and then changing any input parameter names to match. For the syntax of the header see [[Visual3D: | |
- | - Save the new meta-command in the proper Visual3D directory\\ | + | |
- | + | ||
- | - Edit the first script to call the meta-command\\ | + | |
- | + | ||
- | + | ||
- | \\ | + | |
- | Edit **Script2.v3s** and change it to the following, and save it as **number_game.v3m**. | + | |
< | < | ||
Line 67: | Line 55: | ||
</ | </ | ||
- | Copy the file **number_game.v3m** to the meta-command directory: Possibly: C:\Program Files (x86)\Visual3D v5\ Plugins\Meta-Commands | + | Copy the file **number_game.v3m** to the meta-command directory: Possibly: C:\Program Files (x86)\Visual3D v5\ Plugins\Meta-Commands \\ |
- | + | ||
- | \\ | + | |
Edit **Script1.v3s** and change it to the following: | Edit **Script1.v3s** and change it to the following: | ||
Line 84: | Line 70: | ||
</ | </ | ||
- | That’s it. Restart Visual3D and run the new **script1.v3s**. | + | That’s it. Restart Visual3D and run the new **script1.v3s**. |
Note also that if you copy script1.v3s to C:\Program Files (x86)\Visual3D v5\Plugins\Scripts then the script will show up in the box on the workspace tab in Visual3D for easy access. | Note also that if you copy script1.v3s to C:\Program Files (x86)\Visual3D v5\Plugins\Scripts then the script will show up in the box on the workspace tab in Visual3D for easy access. |
visual3d/tutorials/pipeline/meta_command_creation.1721231229.txt.gz · Last modified: 2024/07/17 15:47 by sgranger