visual3d:tutorials:pipeline:meta_command_creation
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
visual3d:tutorials:pipeline:meta_command_creation [2025/07/09 18:15] – sgranger | visual3d:tutorials:pipeline:meta_command_creation [2025/07/09 18:16] (current) – sgranger | ||
---|---|---|---|
Line 31: | Line 31: | ||
</ | </ | ||
- | Here is a process to modify the scripts so that they work together: | + | Here is a process to modify the scripts so that they work together: |
- Convert the second script to a meta-command | - Convert the second script to a meta-command | ||
Line 38: | Line 37: | ||
- Edit the first script to call the meta-command | - Edit the first script to call the meta-command | ||
- | + | Edit **Script2.v3s** and change it to the following, and save it as **number_game.v3m**. | |
- | Edit **Script2.v3s** and change it to the following, and save it as **number_game.v3m**. | + | Note that the meta-command syntax is simply a few lines as a header, and then changing any input parameter names to match. For the syntax of the header see [[Visual3D: |
- | Note that the meta-command syntax is simply a few lines as a header, and then changing any input parameter names to match. For the syntax of the header see [[Visual3D: | + | |
< | < |
visual3d/tutorials/pipeline/meta_command_creation.txt · Last modified: 2025/07/09 18:16 by sgranger