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visual3d:tutorials:pipeline:meta_command_creation

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visual3d:tutorials:pipeline:meta_command_creation [2025/07/09 18:15] sgrangervisual3d:tutorials:pipeline:meta_command_creation [2025/07/09 18:16] (current) sgranger
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 </code> </code>
  
-Here is a process to modify the scripts so that they work together: \\ +Here is a process to modify the scripts so that they work together:
  
   - Convert the second script to a meta-command   - Convert the second script to a meta-command
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   - Edit the first script to call the meta-command   - Edit the first script to call the meta-command
  
- +Edit **Script2.v3s** and change it to the following, and save it as **number_game.v3m**. \\ 
-Edit **Script2.v3s** and change it to the following, and save it as **number_game.v3m**. // +Note that the meta-command syntax is simply a few lines as a header, and then changing any input parameter names to match. For the syntax of the header see [[Visual3D:Documentation:Pipeline:Meta_Commands:Meta_Commands_Overview|Pipeline_Commands:Meta_Commands]].
-Note that the meta-command syntax is simply a few lines as a header, and then changing any input parameter names to match. For the syntax of the header see [[Visual3D:Documentation:Pipeline:Meta_Commands:Meta_Commands_Overview|Pipeline_Commands:Meta_Commands]]. \\+
  
 <code> <code>
visual3d/tutorials/pipeline/meta_command_creation.txt · Last modified: 2025/07/09 18:16 by sgranger