visual3d:tutorials:overview
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| - | Welcome to HAS-Motion’s Visual3D motion analysis software. The Visual3D software provides kinematics and kinetics (inverse dynamics) calculations for biomechanical analysis of 3D motion capture data. | ||
| - | Prior to beginning the tutorials, if you haven' | ||
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| - | If you are a new user of Visual3D, here is a guide to suggest in which order the tutorials should be done for learning Visual3D. [image Learning Visual3D] | ||
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| - | Visual3Ds native CMZ file format contains the entire Visual3D workspace, so the files can get quite big. If you need to send a file to support@has-motion.com please reduce the size of the [[Visual3D: | ||
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| - | =====Tutorial Overview===== | ||
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| - | To begin, an overview of the Visual3D workspace and the interface in the [[Visual3D: Workspace|Visual3D Workspace]] page and the [[Visual3D: Getting Started|Getting Started]] page is recommended. Additionally, | ||
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| - | All files for the tutorials can be found [[Visual3D: Tutorial Files|here]]. | ||
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| - | This page begins with a list of tutorials intended for a beginner user, once those are completed the other tutorials can be followed as needed. The rest of the tutorials follow a typical order in which Visual3D is used, with more tutorials targeting specific and advanced commands. | ||
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| - | =====Beginner Tutorials===== | ||
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| - | ====Laboratory Checklist==== | ||
| - | There are many crucial steps in collecting " | ||
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| - | The following partial list, **[[Visual3D: | ||
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| - | We encourage users to contribute to this list by sending additional tasks to support@has-motion.com | ||
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| - | ====Typical Processing Session==== | ||
| - | These tutorials are meant to be followed for a first time user or a beginner. It will provide guidance for building a model, opening movement trials, assigning a model to motion trials, basic signal processing, model based items and reporting. The [[Typical Processing Session|typical processing session]] tutorial provides an overview of the tutorials, but it is recommended to follow these tutorials listed in chronological order. Once these tutorials are finished you will be able to save a complete CMZ file. | ||
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| - | * **[[Model Building|Tutorial: | ||
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| - | * **[[Visualizing Data|Tutorial: | ||
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| - | * **[[Command Pipeline|Tutorial: | ||
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| - | * **[[Signal Processing|Tutorial: | ||
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| - | * **[[Force Platforms|Tutorial: | ||
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| - | * **[[Event Processing|Tutorial: | ||
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| - | * **[[Model Based Computations|Tutorial: | ||
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| - | * **[[Creating a Report|Tutorial: | ||
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| - | * **[[IOR Gait Full-Body Model|Tutorial: | ||
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| - | * **free CMO reader??** | ||
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| - | ===Pipeline for Creating Basic CMZ File=== | ||
| - | Once you feel like you understand the basics of how Visual3D works and processes your .c3d files, it is possible to complete all steps using pipeline commands. The **[[Generic Pipeline to Create CMZ|Generic Pipeline to Create CMZ]]** tutorial walks through the pipeline commands typically used to create a CMZ file. | ||
| - | A full pipeline script for a typical processing session following these steps can be found **[[Basic Pipeline For Processing A Session|here]]**. | ||
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| - | ===Support Email Format=== | ||
| - | We encourage you to reach out to support@has-motion.com for any questions or suggestions. | ||
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| - | The following **[[Support Format]]** provides guidance on how to send scripts and data. | ||
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| - | ====Building Models==== | ||
| - | It is important to fully understand how to build a model as it is typically one of the first things that is completed and needed for a proper analysis. The following tutorials go in depth on how to build a model, and common models. | ||
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| - | ===Modeling Concepts === | ||
| - | * **[[Building a 6 DOF Model|Tutorial: | ||
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| - | * **[[Creating Landmarks|Tutorial: | ||
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| - | * **[[Building an IK Model|Tutorial: | ||
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| - | * **[[Modeling the Thorax|Tutorial: | ||
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| - | ===Gait Models=== | ||
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| - | * **[[Building a Conventional Gait Model|Tutorial: | ||
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| - | * **[[IOR Gait Full-Body Model|Tutorial: | ||
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| - | * **[[Plug-In Gait Lower-Limb| Tutorial: Plug-In Gait Lower-Limb]]**: | ||
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| - | ===Upper-Body Models=== | ||
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| - | * **[[Plug-In Gait Full-Body|Tutorial: | ||
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| - | * **[[Rab Upper Extremity Model|Tutorial: | ||
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| - | ===Foot Models=== | ||
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| - | Visual3D is a general tool capable of modeling all of the different foot models. The following tutorials list variations of foot models for your choosing. | ||
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| - | * **[[Oxford Foot Model|Tutorial: | ||
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| - | * **[[IOR Foot Model 2014|Tutorial: | ||
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| - | * **[[IOR Foot Model 2007|Tutorial: | ||
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| - | * **[[Tutorial: | ||
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| - | * **[[Tutorial: | ||
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| - | ===Other Models=== | ||
| - | * **[[Tutorial: | ||
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| - | * **[[Tutorial: | ||
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| - | A Virtual Laboratory is not a physical segment in Visual3D but is equivalent to a physical segment to the effect that it has a Segment Coordinate System that can be used to represent the laboratory (or other objects) and has an associated surface model that can be animated as part of the scene. | ||
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| - | A Virtual Laboratory is often used as the reference for segment angles (e.g. a segment relative to the laboratory) because it can accommodate the subject walking in a direction different from the laboratory coordinate system. | ||
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| - | * **[[Digitizing Pointer Post Processing|Tutorial: | ||
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