visual3d:tutorials:modeling:virtual_laboratory
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| visual3d:tutorials:modeling:virtual_laboratory [2026/02/06 19:30] – [Example: Creating a virtual laboratory that changes with the direction of walking] wikisysop | visual3d:tutorials:modeling:virtual_laboratory [2026/06/02 14:56] (current) – ↷ Links adapted because of a move operation 114.119.143.145 | ||
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| A Virtual Laboratory is not a physical segment in Visual3D but is equivalent to a physical segment to the effect that it has a Segment Coordinate System that can be used to represent the laboratory (or other objects) and has an associated surface model that can be animated as part of the scene. A typical use of the Virtual Laboratory is to represent the floor so that motion capture markers can be projected onto the floor. | A Virtual Laboratory is not a physical segment in Visual3D but is equivalent to a physical segment to the effect that it has a Segment Coordinate System that can be used to represent the laboratory (or other objects) and has an associated surface model that can be animated as part of the scene. A typical use of the Virtual Laboratory is to represent the floor so that motion capture markers can be projected onto the floor. | ||
| - | **Note:** A typical use of the Virtual laboratory is for creating [[Visual3D:Documentation:Pipeline:Model_Based_Data_Commands:Joint_Angle# | + | **Note:** A typical use of the Virtual laboratory is for creating [[visual3d:documentation:visual3d_signal_types:link_model_based_data_type:joint_angle# |
| Below is a straightforward virtual lab that has a specified constant orientation. | Below is a straightforward virtual lab that has a specified constant orientation. | ||
visual3d/tutorials/modeling/virtual_laboratory.1770406258.txt.gz · Last modified: by wikisysop
