visual3d:tutorials:modeling:plug-in_gait_lower_limb
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| visual3d:tutorials:modeling:plug-in_gait_lower_limb [2024/11/15 16:54] – [Virtual Foot Segment] wikisysop | visual3d:tutorials:modeling:plug-in_gait_lower_limb [2026/02/03 18:34] (current) – [Introduction] wikisysop | ||
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| ====== Plug-In Gait Lower Limb ====== | ====== Plug-In Gait Lower Limb ====== | ||
| - | \\ | + | **In it's current form, the segment' |
| - | **N.B. While every effort has been made to ensure | + | |
| - | **NOTE:** This tutorial has been updated. The original format can be found [[Visual3D: | ||
| ==== Introduction ==== | ==== Introduction ==== | ||
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| // | // | ||
| - | In this tutorial, we describe this implementation of [[http:// | + | In this tutorial, we describe this implementation of [[http:// |
| + | To see an example of a modified definition for the Plug-In Gait Lower Limb model to compensate for errors in marker placement, see this [[: | ||
| + | |||
| + | A video version of this tutorial can be viewed [[https:// | ||
| ==== Pose Estimation ==== | ==== Pose Estimation ==== | ||
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| Since there are variations of the conventional gait model, decisions must be made prior to marker placement and data collection. The diagram below lays out some of the decisions based on body segment. This is not comprehensive since many variations exist. The following sections describe the conventional gait model marker placement locations and challenges based on these options. | Since there are variations of the conventional gait model, decisions must be made prior to marker placement and data collection. The diagram below lays out some of the decisions based on body segment. This is not comprehensive since many variations exist. The following sections describe the conventional gait model marker placement locations and challenges based on these options. | ||
| - | {{: | + | {{: |
| - | In the case of the Plug-In Gait, the decisions have already been made for option 2(c), 4(b) and 5(b). Using Visual3D, it is possible to opt for different model decisions if needed or relevant. This would however not be consistent with the Plug-In Gait's implementation per se. | + | In the case of the Plug-In Gait, the decisions have already been made for option 2%%(c)%%, 4(b) and 5(b). Using Visual3D, it is possible to opt for different model decisions if needed or relevant. This would however not be consistent with the Plug-In Gait's implementation per se. |
| ==== Manual Metrics For Plug-In Gait ==== | ==== Manual Metrics For Plug-In Gait ==== | ||
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| **Foot Marker Placement Considerations** | **Foot Marker Placement Considerations** | ||
| - | The foot is visualized as a line along the long axis of the foot from the 2nd metatarsal heads and the ankle joint center projected onto the plantar surface of the foot.\\ \\ The forefoot (toe) marker (RTOE, LTOE) is placed on the dorsal aspect on the 2nd metatarsal heads proximal to the MP joint (on the mid-foot side of the equinus break between forefoot and midfoot). Care should be taken in feet with midfoot breakdown or collapse. The placement of this marker should be proximal to the deformity to avoid exaggerating dorsiflexion in stance.\\ \\ The heel marker (RHEE, LHEE) is placed on the calcaneous where the medial/ | + | The foot is visualized as a line along the long axis of the foot from the 2nd metatarsal heads and the ankle joint center projected onto the plantar surface of the foot.\\ \\ The forefoot (toe) marker (RTOE, LTOE) is placed on the dorsal aspect on the 2nd metatarsal heads proximal to the MP joint (on the mid-foot side of the equinus break between forefoot and midfoot). Care should be taken in feet with midfoot breakdown or collapse. The placement of this marker should be proximal to the deformity to avoid exaggerating dorsiflexion in stance.\\ \\ The heel marker (RHEE, LHEE) is placed on the calcaneous where the medial/ |
| ---- | ---- | ||
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| {{: | {{: | ||
| - | - From the **Model** menu, select | + | - From the **Model** menu, select **Hybrid Model from C3DFile** |
| - | - Select | + | - In the **Select the calibration file for the new model** dialog, select //WalkingStaticLowerBody.c3d// |
| - | - In the **Select the calibration file for the new model** dialog, select //Sub01_Static_01.c3d// | + | |
| - If using a knee alignment device, select // | - If using a knee alignment device, select // | ||
| - Click **Open.** | - Click **Open.** | ||
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| - Click **Landmarks** button | - Click **Landmarks** button | ||
| - Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
| - | - Create Landmark: //RHIP//\\ \\ **Landmark Name:** //RHIP//\\ **Define Orientation Using:** \\ Click **Existing Segment:** //Pelvis// \\ Offset Using the Following **ML/ | + | - Create Landmark: //RHIP//\\ \\ **Landmark Name:** //RHIP//\\ **Define Orientation Using:** \\ Click **Existing Segment:** //Pelvis// \\ Offset Using the Following **ML/ |
| ---- | ---- | ||
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| - Click **Landmarks** button | - Click **Landmarks** button | ||
| - Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
| - | - Create Landmark: //LHIP//\\ \\ **Landmark Name:** //LHIP//\\ **Define Orientation Using:** \\ Click **Existing Segment:** // | + | - Create Landmark: //LHIP//\\ \\ **Landmark Name:** //LHIP//\\ **Define Orientation Using:** \\ Click **Existing Segment:** // |
| ---- | ---- | ||
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| - In the **Segments** tab, select //Right Thigh// in the Segment Name box. | - In the **Segments** tab, select //Right Thigh// in the Segment Name box. | ||
| - Click on the **Create Segment** button. | - Click on the **Create Segment** button. | ||
| - | - In the **Right Thigh** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: | + | - In the **Right Thigh** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: |
| - Click on **Build Model.** | - Click on **Build Model.** | ||
| - Click on **Close Tab** before proceeding. | - Click on **Close Tab** before proceeding. | ||
visual3d/tutorials/modeling/plug-in_gait_lower_limb.1731689692.txt.gz · Last modified: by wikisysop
