visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers [2024/06/19 12:54] – sgranger | visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers [2024/07/17 15:46] (current) – created sgranger | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | assume that the digitizing pointer exists in a static trial, that the standing trial must be re-captured, | + | ====== Introduce Missing Digitizing Pointer Markers |
| - | it is still possible to use this second capture, by entering | + | Assume that the digitizing pointer exists |
| - | the following method | + | It is still possible to use this second capture, by entering |
| - | ===== step 1 ===== | + | The following method is klunky but effective. |
| - | step 1: create a hybrid model using static1.c3d (the first static trial with the digitizing pointer in view) | + | ==== Step 1 ==== |
| - | ===== step 2 ===== | + | Step 1: Create a hybrid model using Static1.C3D (the first static trial with the digitizing pointer in view) |
| - | step 2: create landmark for each of the four markers that are located on the digitizing wand (wnd1, wnd2, wnd3, wnd4). for example wnd1 is shown below | + | ==== Step 2 ==== |
| - | landmark | + | Step 2: Create |
| - | existing segment= **lab** | + | |
| - | offset to existing calibration target or landmark= **wnd1** | + | |
| - | select | + | |
| - | select the button **offset using the following ml/al/axial offsets** and the offsets will not be grayed out any longer. click **apply** and then **close** | + | |
| - | create wnd2, wnd3, and wnd4 in the same manner as above | + | |
| - | ===== step 3 ===== | + | |
| - | step 3: open static2.c3d as a movement file and assign it to static1.c3d | + | Landmark name= **WND1** |
| + | Existing Segment= **LAB** | ||
| + | Offset to Existing Calibration Target or Landmark= **WND1** | ||
| + | Select the **APPLY** button and the offset edit boxes will be populated, but grayed out. | ||
| + | Select the button **Offset using the following ML/AL/AXIAL offsets** | ||
| + | Create WND2, WND3, and WND4 in the same manner as above | ||
| + | ==== Step 3 ==== | ||
| - | ===== step 4 ===== | + | Step 3: Open static2.C3D as a movement file and assign it to static1.C3D |
| - | step 4: export | + | ==== Step 4 ==== |
| + | |||
| + | Step 4: Export | ||
| < | < | ||
| - | export_data_to_ascii_file | + | Export_Data_To_Ascii_File |
| - | /file_name= | + | /FILE_NAME= |
| - | /signal_types=landmark+landmark+landmark+landmark | + | /SIGNAL_TYPES=LANDMARK+LANDMARK+LANDMARK+LANDMARK |
| - | /signal_names=wnd1+wnd2+wnd3+wnd4 | + | /SIGNAL_NAMES=WND1+WND2+WND3+WND4 |
| - | /signal_folder=original+original+original+original | + | /SIGNAL_FOLDER=ORIGINAL+ORIGINAL+ORIGINAL+ORIGINAL |
| - | ! /start_label= | + | ! /START_LABEL= |
| - | ! /end_label= | + | ! /END_LABEL= |
| - | ! /use_point_rate=false | + | ! /USE_POINT_RATE=FALSE |
| - | ! /normalize_data=false | + | ! /NORMALIZE_DATA=FALSE |
| - | ! /normalize_points=101 | + | ! /NORMALIZE_POINTS=101 |
| - | ! /export_mean_and_std_dev=false | + | ! /EXPORT_MEAN_AND_STD_DEV=FALSE |
| - | ! /use_p2d_format=false | + | ! /USE_P2D_FORMAT=FALSE |
| ; | ; | ||
| </ | </ | ||
| - | ===== step 5 ===== | + | ==== Step 5 ==== |
| - | step 5: now open the exported text file in microsoft excel or notepad | + | Step 5: Now open the exported text file in Microsoft Excel or Notepad |
| - | ===== step 6 ===== | + | ==== Step 6 ==== |
| - | step 6: import | + | Step 6: Import |
| < | < | ||
| - | import_data_from_ascii_file | + | Import_Data_From_Ascii_File |
| - | ! /file_name= | + | ! /FILE_NAME= |
| ; | ; | ||
| </ | </ | ||
| - | the landmarks will now appear as targets in static2.c3d | + | The landmarks will now appear as targets in static2.c3d |
| - | ===== step 7 ===== | + | ==== Step 7 ==== |
| - | step 7: [[visual3d:documentation:pipeline:file_commands:export_c3dfile|export | + | Step 7: [[Visual3D:Documentation:Pipeline:File_Commands:Export_C3DFile|Export |
visual3d/tutorials/modeling/introduce_missing_digitizing_pointer_markers.1718801682.txt.gz · Last modified: by sgranger
