visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers
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| visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers [2024/06/14 17:32] – created sgranger | visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers [2024/07/17 15:46] (current) – created sgranger | ||
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| - | |**Language: | + | ====== |
| - | + | ||
| - | |===== Contents =====\\ \\ \\ \\ * [[#Step_1|1 Step 1]]\\ * [[#Step_2|2 Step 2]]\\ * [[#Step_3|3 Step 3]]\\ * [[#Step_4|4 Step 4]]\\ * [[#Step_5|5 Step 5]]\\ * [[#Step_6|6 Step 6]]\\ * [[#Step_7|7 Step 7]]| | + | |
| Assume that the digitizing pointer exists in a static trial, that the standing trial must be re-captured, | Assume that the digitizing pointer exists in a static trial, that the standing trial must be re-captured, | ||
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| The following method is klunky but effective. | The following method is klunky but effective. | ||
| - | ===== Step 1 ===== | + | ==== Step 1 ==== |
| Step 1: Create a hybrid model using Static1.C3D (the first static trial with the digitizing pointer in view) | Step 1: Create a hybrid model using Static1.C3D (the first static trial with the digitizing pointer in view) | ||
| - | ===== Step 2 ===== | + | ==== Step 2 ==== |
| Step 2: Create landmark for each of the four markers that are located on the digitizing wand (WND1, WND2, WND3, WND4). For example WND1 is shown below | Step 2: Create landmark for each of the four markers that are located on the digitizing wand (WND1, WND2, WND3, WND4). For example WND1 is shown below | ||
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| Select the button **Offset using the following ML/AL/AXIAL offsets** and the offsets will not be grayed out any longer. Click **Apply** and then **Close** | Select the button **Offset using the following ML/AL/AXIAL offsets** and the offsets will not be grayed out any longer. Click **Apply** and then **Close** | ||
| Create WND2, WND3, and WND4 in the same manner as above | Create WND2, WND3, and WND4 in the same manner as above | ||
| - | ===== Step 3 ===== | + | ==== Step 3 ==== |
| Step 3: Open static2.C3D as a movement file and assign it to static1.C3D | Step 3: Open static2.C3D as a movement file and assign it to static1.C3D | ||
| - | ===== Step 4 ===== | + | ==== Step 4 ==== |
| Step 4: Export the four landmarks using the following pipeline command: | Step 4: Export the four landmarks using the following pipeline command: | ||
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| </ | </ | ||
| - | ===== Step 5 ===== | + | ==== Step 5 ==== |
| Step 5: Now open the exported text file in Microsoft Excel or Notepad and replace the text string **LANDMARK** with the text string **TARGET**. Save the ASCII file. | Step 5: Now open the exported text file in Microsoft Excel or Notepad and replace the text string **LANDMARK** with the text string **TARGET**. Save the ASCII file. | ||
| - | ===== Step 6 ===== | + | ==== Step 6 ==== |
| Step 6: Import the ASCII file using the following pipeline command | Step 6: Import the ASCII file using the following pipeline command | ||
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| The landmarks will now appear as targets in static2.c3d | The landmarks will now appear as targets in static2.c3d | ||
| - | ===== Step 7 ===== | + | ==== Step 7 ==== |
| Step 7: [[Visual3D: | Step 7: [[Visual3D: | ||
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| - | Retrieved from "" | ||
visual3d/tutorials/modeling/introduce_missing_digitizing_pointer_markers.1718386352.txt.gz · Last modified: by sgranger
