visual3d:tutorials:modeling:functional_joints
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| visual3d:tutorials:modeling:functional_joints [2024/07/17 15:11] – sgranger | visual3d:tutorials:modeling:functional_joints [2026/06/04 13:45] (current) – A very initial clean-up, mostly to change the page's name to be more descriptive (and not collide with the general overview "Functional Joints"). wikisysop | ||
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| - | ====== | + | ====== |
| - | || | + | This example tutorial provides an overview of the process for creating functional joints. The [[visual3d: |
| - | |**1. Load a static .c3d file into the workspace** | + | ===== Static File ===== |
| - | |**3. Create | + | - Load a static |
| - | \\ | + | ===== Creating the Functional Joint ===== |
| + | - Create the F_RHIP | ||
| + | - In the **Models Tab** | ||
| + | - Click the **Landmarks Button** | ||
| + | - Select the **Functional Tab** | ||
| + | - Select F_RHIP from the dropdown | ||
| + | - Click **Create** \\ {{: | ||
| + | - Select tracking targets | ||
| + | - RPV targets | ||
| + | - RTH targets | ||
| + | - Click **Build Model Close** | ||
| + | - Close tab \\ {{: | ||
| - | |**4. Select | + | ===== Post-Processing ===== |
| + | - Click Post Processing Button \\ {{: | ||
| + | - In Post Processing dialog | ||
| + | - Open motion trial | ||
| + | | ||
| + | - Specify Start Frame | ||
| + | - Find the start frame of the functional activity using the blue slider on the bottom | ||
| + | - Select the functional landmark (when selected it should be highlighted in blue) | ||
| + | - Click Set START Event to Current Frame \\ {{: | ||
| + | - Specify End Frame | ||
| + | - Find the end frame of the functional activity using the blue slider on the bottom | ||
| + | - Select the functional landmark (when selected i should be higlighted in blue) | ||
| + | - Click Set END Event to Current Frame \\ {{:Toolbar_PostProcessing_EndFrames.jpg?500}} | ||
| + | - Click Compute All Landmarks | ||
| + | - Results will pop up | ||
| + | - Click OK | ||
| + | - Close the dialog box | ||
| - | |**5. Click Post Processing Button** | + | ===== Finish ===== |
| + | - The functional right hip landmark should appear in the 3D viewer | ||
| - | |**6. In Post Processing dialog**\\ \\ Open motion trial Select motion trial (when selected it should be highlighted in blue) | {{: | ||
| - | |||
| - | |**7. Specify Start Frame**\\ \\ Find the start frame of the functional activity using the blue slider on the bottom Select the functional landmark (when selected it should be highlighted in blue) Click Set START Event to Current Frame | {{: | ||
| - | |||
| - | \\ | ||
| - | |||
| - | |||
| - | |**8. Specify End Frame**\\ \\ Find the end frame of the functional activity using the blue slider on the bottom Select the functional landmark (when selected it should be highlighted in blue) Click Set END Event to Current Frame | {{: | ||
| - | |||
| - | |**9. Click Compute ALL Landmarks**\\ \\ **10. Results will pop up** Click OK\\ \\ **11. Close the dialog box** | | | ||
| - | |||
| - | |**12. The functional right hip landmark should appear in the 3D viewer** | ||
visual3d/tutorials/modeling/functional_joints.1721229115.txt.gz · Last modified: by sgranger
