visual3d:tutorials:modeling:functional_joints
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| visual3d:tutorials:modeling:functional_joints [2024/06/19 14:05] – created sgranger | visual3d:tutorials:modeling:functional_joints [2026/06/04 13:45] (current) – A very initial clean-up, mostly to change the page's name to be more descriptive (and not collide with the general overview "Functional Joints"). wikisysop | ||
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| - | || | + | ====== Create a Functional Joint at the Right Hip ====== |
| - | |**1. Load a static | + | This example tutorial provides an overview of the process for creating functional joints. The [[visual3d: |
| - | |**3. Create the F_RHIP**\\ \\ In the **Models Tab**\\ \\ Click the **Landmarks Button**\\ \\ Select the **Functional Tab**\\ \\ Select F_RHIP from the dropdown\\ \\ Click **Create** | + | ===== Static File ===== |
| - | \\ | + | - Load a static .c3d file into the workspace |
| + | ===== Creating the Functional Joint ===== | ||
| - | |**4. Select | + | - Create the F_RHIP |
| + | - In the **Models Tab** | ||
| + | - Click the **Landmarks Button** | ||
| + | - Select | ||
| + | - Select F_RHIP from the dropdown | ||
| + | - Click **Create** \\ {{: | ||
| + | - Select tracking targets | ||
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| + | | ||
| + | | ||
| + | | ||
| - | |**5. Click Post Processing Button** | | + | ===== Post-Processing ===== |
| + | | ||
| + | - In Post Processing dialog | ||
| + | - Open motion trial | ||
| + | - Select motion trial (when selected it should be higlighted in blue) \\ {{: | ||
| + | - Specify Start Frame | ||
| + | - Find the start frame of the functional activity using the blue slider on the bottom | ||
| + | - Select the functional landmark (when selected it should be highlighted in blue) | ||
| + | - Click Set START Event to Current Frame \\ {{: | ||
| + | - Specify End Frame | ||
| + | - Find the end frame of the functional activity using the blue slider on the bottom | ||
| + | - Select the functional landmark (when selected i should be higlighted in blue) | ||
| + | - Click Set END Event to Current Frame \\ {{: | ||
| + | - Click Compute All Landmarks | ||
| + | - Results will pop up | ||
| + | - Click OK | ||
| + | - Close the dialog box | ||
| - | |**6. In Post Processing dialog**\\ \\ Open motion trial Select motion trial (when selected it should | + | ===== Finish ===== |
| + | - The functional right hip landmark | ||
| - | |**7. Specify Start Frame**\\ \\ Find the start frame of the functional activity using the blue slider on the bottom Select the functional landmark (when selected it should be highlighted in blue) Click Set START Event to Current Frame | {{Toolbar_PostProcessing_StartFrames.jpg}}| | ||
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| - | \\ | ||
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| - | |||
| - | |**8. Specify End Frame**\\ \\ Find the end frame of the functional activity using the blue slider on the bottom Select the functional landmark (when selected it should be highlighted in blue) Click Set END Event to Current Frame | {{Toolbar_PostProcessing_EndFrames.jpg}}| | ||
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| - | |**9. Click Compute ALL Landmarks**\\ \\ **10. Results will pop up** Click OK\\ \\ **11. Close the dialog box** | | | ||
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| - | |**12. The functional right hip landmark should appear in the 3D viewer** | ||
visual3d/tutorials/modeling/functional_joints.1718805937.txt.gz · Last modified: by sgranger
