visual3d:tutorials:modeling:correcting_mislabeled_markers
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| visual3d:tutorials:modeling:correcting_mislabeled_markers [2024/07/17 15:23] – sgranger | visual3d:tutorials:modeling:correcting_mislabeled_markers [2024/11/29 16:18] (current) – Added separate Data Files section. wikisysop | ||
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| - | ====== Correcting Mislabeled Markers | + | ===== Correcting Mislabeled Markers ===== |
| - | ==== Introduction ==== | + | It sometimes happens that mistakes are made in the labeling of your markers, either through operator error of the motion capture system' |
| - | If you mistakes | + | Our recommendation is that mistakes |
| **Note:** There is also a video tutorial available [[https:// | **Note:** There is also a video tutorial available [[https:// | ||
| - | ==== Fixing the Mislabeled Markers | + | ==== Data Files ==== |
| - | **1.** | + | As this is a reasonably straight forward process in Visual3D, no example files are provided for you to work through. This process can be tested on any of your files containing marker-based data, for example by purposefully mislabelling two [[visual3d: |
| + | |||
| + | ==== Fixing Mislabeled Markers ==== | ||
| + | |||
| + | **1.** | ||
| {{: | {{: | ||
| - | **2.** Next expand the //ORIGINAL// menu by clicking the + sign next to it. | + | **2.** Next expand the TARGET data type's [[visual3d: |
| {{: | {{: | ||
| - | **3.** In the //ORIGINAL// list find the first of the mislabeled markers | + | **3.** In the ORIGINAL |
| {{: | {{: | ||
| - | **4.** | + | **4.** |
| {{: | {{: | ||
| - | **5.** Close the //Rename Label// window. **6.** | + | **5.** Close the //Rename Label// window. |
| + | |||
| + | **6.** | ||
| {{: | {{: | ||
| - | **7.** Now that the label **RTH2** is no longer being used you can go back and replace | + | **7.** Now that the label **RTH2** is no longer being used you can go back and replace |
| {{: | {{: | ||
| - | **8.** The markers are now correctly labeled, the final step is to make sure the correction is completed by clicking the //Recalc// button. | + | ==== Running Recalc ==== |
| + | |||
| + | **8.** The markers are now correctly labeled, the final step is to make sure the correction is completed by clicking the [[visual3d: | ||
| {{: | {{: | ||
visual3d/tutorials/modeling/correcting_mislabeled_markers.1721229837.txt.gz · Last modified: by sgranger
