visual3d:tutorials:modeling:correcting_mislabeled_markers
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| visual3d:tutorials:modeling:correcting_mislabeled_markers [2024/07/12 14:09] – created sgranger | visual3d:tutorials:modeling:correcting_mislabeled_markers [2024/11/29 16:18] (current) – Added separate Data Files section. wikisysop | ||
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| - | ====== Correcting_Mislabeled_Markers ====== | + | ===== Correcting Mislabeled Markers |
| - | ==== Introduction ==== | + | It sometimes happens that mistakes are made in the labeling of your markers, either through operator error of the motion capture system' |
| - | If you mistakes | + | Our recommendation is that mistakes |
| **Note:** There is also a video tutorial available [[https:// | **Note:** There is also a video tutorial available [[https:// | ||
| - | ==== Fixing the Mislabeled Markers | + | ==== Data Files ==== |
| - | **1.** The first step is to expand the //TARGET// menu by clicking on the + sign next to it. | + | As this is a reasonably straight forward process in Visual3D, no example files are provided for you to work through. This process can be tested on any of your files containing marker-based data, for example |
| - | {{TargetExpandHighlight.png}} | + | ==== Fixing Mislabeled Markers ==== |
| - | **2.** Next expand | + | **1.** Expand |
| - | {{OriginalExpandHighlight.png}} | + | {{: |
| - | **3.** In the //ORIGINAL// list find the first of the mislabeled markers (in this case **RTH1**) and right click on it. Then select //Rename Label// | + | **2.** Next expand |
| - | {{RenameLabelHighlight.png}} | + | {{: |
| - | **4.** When the //Rename Label// window is open you need to input the correct label but because | + | **3.** In the ORIGINAL folder' |
| - | {{MarkerRelabelTemp.png}} | + | {{: |
| - | **5.** Close the //Rename Label// window. **6.** Right click on **RTH2**, | + | **4.** The //Rename Label// window |
| - | {{RelabelRTH1.png}} | + | {{: |
| - | **7.** Now that the label **RTH2** is no longer being used you can go back and replace temporary label of **RTH2a** with the correct label **RTH2**. | + | **5.** Close the //Rename Label// window. |
| - | {{RelabelRTH2.png}} | + | **6.** In the ORIGINAL folder' |
| - | **8.** The markers are now correctly labeled, the final step is to make sure the correction is completed by clicking the //Recalc// button. | + | {{: |
| - | {{RecalcButtonHighlight.png}} | + | **7.** Now that the label **RTH2** is no longer being used you can go back and replace interim label of **RTH2a** with the correct label **RTH2**. |
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Running Recalc ==== | ||
| + | |||
| + | **8.** The markers are now correctly labeled, the final step is to make sure the correction is completed by clicking the [[visual3d: | ||
| + | |||
| + | {{:RecalcButtonHighlight.png}} | ||
visual3d/tutorials/modeling/correcting_mislabeled_markers.1720793349.txt.gz · Last modified: by sgranger
