visual3d:tutorials:list_of_tutorials
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| visual3d:tutorials:list_of_tutorials [2024/07/19 13:50] – wikisysop | visual3d:tutorials:list_of_tutorials [2026/07/07 17:06] (current) – Refined wording and combined paragraphs. richard | ||
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| ====== List of Tutorials ====== | ====== List of Tutorials ====== | ||
| - | Welcome to HAS-Motion’s Visual3D motion analysis software. | + | Welcome to HAS-Motion’s Visual3D motion analysis software. Visual3D provides kinematics and kinetics (inverse dynamics) calculations for biomechanical analysis of 3D motion capture data. |
| - | Prior to beginning the tutorials, if you haven' | + | Prior to beginning the tutorials, if you haven' |
| - | If you are a new user of Visual3D, | + | Visual3Ds native [[visual3d: |
| - | Visual3Ds native cmz file format contains the entire Visual3D workspace, so the files can get quite big. If you need to send a file to support@has-motion.ca please reduce the size of the [[Visual3D: | + | ===== Tutorial Overview |
| - | + | ||
| - | ==== Tutorial Overview ==== | + | |
| To begin, an overview of the Visual3D workspace and the interface in the [[Visual3D: | To begin, an overview of the Visual3D workspace and the interface in the [[Visual3D: | ||
| - | All files for the tutorials can be found [[Visual3D: | + | All files for the tutorials can be found [[Visual3D: |
| This page begins with a list of tutorials intended for a beginner user, once those are completed the other tutorials can be followed as needed. The rest of the tutorials follow a typical order in which Visual3D is used, with more tutorials targeting specific and advanced commands. | This page begins with a list of tutorials intended for a beginner user, once those are completed the other tutorials can be followed as needed. The rest of the tutorials follow a typical order in which Visual3D is used, with more tutorials targeting specific and advanced commands. | ||
| - | ==== Beginner Tutorials ==== | + | ===== Beginner Tutorials ===== |
| - | + | ||
| - | === Laboratory Checklist | + | |
| - | There are many crucial steps in collecting " | + | ==== Laboratory |
| - | The following | + | There are many crucial steps in collecting " |
| We encourage users to contribute to this list by sending additional tasks to support@has-motion.ca | We encourage users to contribute to this list by sending additional tasks to support@has-motion.ca | ||
| - | === Typical Processing Session === | + | ==== Typical Processing Session |
| These tutorials are meant to be followed for a first time user or a beginner. It will provide guidance for building a model, opening movement trials, assigning a model to motion trials, basic signal processing, model based items and reporting. The [[Visual3D: | These tutorials are meant to be followed for a first time user or a beginner. It will provide guidance for building a model, opening movement trials, assigning a model to motion trials, basic signal processing, model based items and reporting. The [[Visual3D: | ||
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| /*- **[[Visual3D: | /*- **[[Visual3D: | ||
| - | === Pipeline for Creating Basic CMZ File === | + | ==== Pipeline for Creating Basic CMZ File ==== |
| Once you feel like you understand the basics of how Visual3D works and processes your .c3d files, it is possible to complete all steps using pipeline commands. The **[[Visual3D: | Once you feel like you understand the basics of how Visual3D works and processes your .c3d files, it is possible to complete all steps using pipeline commands. The **[[Visual3D: | ||
| - | === Support | + | ==== Providing Data for Technical |
| - | We encourage you to reach out to support@has-motion.ca for any questions or suggestions. | + | We encourage you to reach out to support@has-motion.ca for any questions or suggestions. If you want to share data to support your question, we protect our users' data by asking that all files are uploaded to our [[https:// |
| - | The following **[[Visual3D: | + | ===== Building Models |
| - | + | ||
| - | ==== Building Models ==== | + | |
| It is important to fully understand how to build a model as it is typically one of the first things that is completed and needed for a proper analysis. The following tutorials go in depth on how to build a model, and common models. | It is important to fully understand how to build a model as it is typically one of the first things that is completed and needed for a proper analysis. The following tutorials go in depth on how to build a model, and common models. | ||
| - | === Modeling Concepts === | + | ==== Modeling Concepts |
| **[[Visual3D: | **[[Visual3D: | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | === Gait Models === | + | ==== Gait Models |
| **[[Visual3D: | **[[Visual3D: | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | === Upper-Body Models === | + | ==== Upper-Body Models |
| **[[Visual3D: | **[[Visual3D: | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | === Foot Models === | + | ==== Foot Models |
| Visual3D is a general tool capable of modeling all of the different foot models. The following tutorials list variations of foot models for your choosing. | Visual3D is a general tool capable of modeling all of the different foot models. The following tutorials list variations of foot models for your choosing. | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | === Other Models === | + | ==== Other Models |
| **[[Visual3D: | **[[Visual3D: | ||
| - | **[[Visual3D: | + | **[[Visual3D: |
| A Virtual Laboratory is not a physical segment in Visual3D but is equivalent to a physical segment to the effect that it has a Segment Coordinate System that can be used to represent the laboratory (or other objects) and has an associated surface model that can be animated as part of the scene. | A Virtual Laboratory is not a physical segment in Visual3D but is equivalent to a physical segment to the effect that it has a Segment Coordinate System that can be used to represent the laboratory (or other objects) and has an associated surface model that can be animated as part of the scene. | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | ==== Movement Data ==== | + | ===== Movement Data ===== |
| **[[Visual3D: | **[[Visual3D: | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | ==== Command Pipeline ==== | + | ===== Command Pipeline |
| The Command Processing Pipeline provides access to the core of Visual3D’s functionality by providing a command line interface into all of Visual3D' | The Command Processing Pipeline provides access to the core of Visual3D’s functionality by providing a command line interface into all of Visual3D' | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| + | |||
| + | **[[Visual3D: | ||
| + | |||
| + | ===== Signals ===== | ||
| + | |||
| + | At its heart, Visual3D allows users to analyse time-varying, | ||
| ==== Signal Processing ==== | ==== Signal Processing ==== | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | ==== Metrics ==== | + | **[[visual3d:tutorials:events:kinematic_event_detection|Research |
| - | + | ||
| - | Metrics are discrete quantitative values of signals such as maximum value, median value, value at a specified frame. In other words, metrics do not have a time-base like the other signals. | + | |
| - | + | ||
| - | Metrics also refer to combinations of other metric values. For example, the metric describing the range of motion of a joint angle during a movement would be the difference between the metric defining the maximum value of the joint angle and the minimum value of the joint angle. The metric describing the time for a step cycle would be the time from Right Heel Strike to Right Heel Strike. | + | |
| - | + | ||
| - | **[[Visual3D:Tutorials:Pipeline:Metrics_Processing|Tutorial: | + | |
| ==== Model Based Signals ==== | ==== Model Based Signals ==== | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | ==== EMG ==== | + | ===== Metrics ===== |
| + | |||
| + | Metrics are discrete quantitative values of signals such as maximum value, median value, value at a specified frame. In other words, metrics do not have a time-base like the other signals. | ||
| + | |||
| + | Metrics also refer to combinations of other metric values. For example, the metric describing the range of motion of a joint angle during a movement would be the difference between the metric defining the maximum value of the joint angle and the minimum value of the joint angle. The metric describing the time for a step cycle would be the time from Right Heel Strike to Right Heel Strike. | ||
| + | |||
| + | **[[Visual3D: | ||
| + | |||
| + | ===== EMG ===== | ||
| Electromyography ([[Visual3D: | Electromyography ([[Visual3D: | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | ==== Stability ==== | + | ===== Stability |
| In this tutorial, we will review the current literature definition of Margin of Stability (MoS) and provide an example of calculating this measure in Visual3D. | In this tutorial, we will review the current literature definition of Margin of Stability (MoS) and provide an example of calculating this measure in Visual3D. | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | ==== Reporting ==== | + | ===== Reporting |
| Visual3D creates a Workspace into which all data is stored, models are integrated, and reports are produced. The entire workspace can be saved and shared as a digital report in which all the underlying analysis, data, and models can be accessed. | Visual3D creates a Workspace into which all data is stored, models are integrated, and reports are produced. The entire workspace can be saved and shared as a digital report in which all the underlying analysis, data, and models can be accessed. | ||
| Line 200: | Line 202: | ||
| **[[Visual3D: | **[[Visual3D: | ||
| - | ==== CalTester ==== | + | ===== CalTester |
| - | [[CalTester: | + | The [[CalTester: |
| - | * Have instrumented | + | * Have instrumented |
| - | * Have instrumented | + | * Have instrumented |
| - | * Move cameras and/ | + | * Move cameras and/ |
| * Have amplifier switches that can be easily bumped, or are regularly changed | * Have amplifier switches that can be easily bumped, or are regularly changed | ||
| * Have settings that are regularly changed | * Have settings that are regularly changed | ||
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| **[[CalTester: | **[[CalTester: | ||
| - | ==== Real Time Streaming ==== | + | ===== Real Time Streaming |
| - | Visual3D Professional can be used to provide real time biofeedback. | + | Visual3D Professional can be used to provide real-time biofeedback. |
| - | + | ||
| - | BEFORE using the real time stream plug in, use the C3D file plug in to simulate the real time stream using data that has already been collected. For HAS-Motion to help trouble shoot, we must see sample C3D files, so this is the best place to start. | + | |
| **[[Visual3D: | **[[Visual3D: | ||
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| **[[Visual3D: | **[[Visual3D: | ||
| - | ==== Theia3D | + | ===== Markerless Motion Capture |
| + | |||
| + | **[[: | ||
| - | **[[Visual3D:Tutorials:Theia:Theia3D_Merge|Tutorial_Theia3D_Merge]]**:This tutorial | + | **[[sift:tutorials:openbiomechanics_project:effects_of_fatigue_during_basketball_free_throws_using_spm_and_anova|Tutorial: Effects of Fatigue During Basketball Free Throws Using SPM and ANOVA]]**: This tutorial |
| - | **[[Visual3D:Tutorials:Knowledge_Discovery: | + | **[[.:knowledge_discovery:marker_markerless_comparison|Visual3D Tutorial: Visual3D Tutorial: Marker-Markerless Comparison]]**: This tutorial |
| - | ==== Video Tutorials ==== | + | ===== Video Tutorials |
| - | **[[Visual3D: | + | **[[Visual3D: |
| **Video Tutorials by Dr. Abderrahman Ouattas**: Thanks from us to Dr. Abderrahman Ouattas for providing a series of Visual3D tutorials at https:// | **Video Tutorials by Dr. Abderrahman Ouattas**: Thanks from us to Dr. Abderrahman Ouattas for providing a series of Visual3D tutorials at https:// | ||
visual3d/tutorials/list_of_tutorials.1721397026.txt.gz · Last modified: by wikisysop
