visual3d:tutorials:list_of_tutorials
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visual3d:tutorials:list_of_tutorials [2024/07/17 15:43] – removed sgranger | visual3d:tutorials:list_of_tutorials [2024/07/19 20:44] (current) – Added some links, reorganized latter sections, and grouped signal-related tutorials under one level. wikisysop | ||
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+ | ====== List of Tutorials ====== | ||
+ | |||
+ | Welcome to HAS-Motion’s Visual3D motion analysis software. The Visual3D software provides kinematics and kinetics (inverse dynamics) calculations for biomechanical analysis of 3D motion capture data. | ||
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+ | Prior to beginning the tutorials, if you haven' | ||
+ | |||
+ | If you are a new user of Visual3D, here is a guide to suggest in which order the tutorials should be done for [[https:// | ||
+ | |||
+ | Visual3Ds native [[visual3d: | ||
+ | |||
+ | ===== Tutorial Overview ===== | ||
+ | |||
+ | To begin, an overview of the Visual3D workspace and the interface in the [[Visual3D: | ||
+ | |||
+ | All files for the tutorials can be found [[Visual3D: | ||
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+ | This page begins with a list of tutorials intended for a beginner user, once those are completed the other tutorials can be followed as needed. The rest of the tutorials follow a typical order in which Visual3D is used, with more tutorials targeting specific and advanced commands. | ||
+ | |||
+ | ===== Beginner Tutorials ===== | ||
+ | |||
+ | ==== Laboratory Checklist ==== | ||
+ | |||
+ | There are many crucial steps in collecting " | ||
+ | |||
+ | The following **[[Visual3D: | ||
+ | |||
+ | We encourage users to contribute to this list by sending additional tasks to support@has-motion.ca | ||
+ | |||
+ | ==== Typical Processing Session ==== | ||
+ | |||
+ | These tutorials are meant to be followed for a first time user or a beginner. It will provide guidance for building a model, opening movement trials, assigning a model to motion trials, basic signal processing, model based items and reporting. The [[Visual3D: | ||
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+ | - **[[Visual3D: | ||
+ | - **[[Visual3D: | ||
+ | - **[[Visual3D: | ||
+ | - **[[Visual3D: | ||
+ | - **[[Visual3D: | ||
+ | - **[[Visual3D: | ||
+ | - **[[Visual3D: | ||
+ | - **[[Visual3D: | ||
+ | - **[[Visual3D: | ||
+ | /*- **[[Visual3D: | ||
+ | |||
+ | ==== Pipeline for Creating Basic CMZ File ==== | ||
+ | |||
+ | Once you feel like you understand the basics of how Visual3D works and processes your .c3d files, it is possible to complete all steps using pipeline commands. The **[[Visual3D: | ||
+ | |||
+ | ==== Support Email Format ==== | ||
+ | |||
+ | We encourage you to reach out to support@has-motion.ca for any questions or suggestions. | ||
+ | |||
+ | The following **[[Visual3D: | ||
+ | |||
+ | ===== Building Models ===== | ||
+ | |||
+ | It is important to fully understand how to build a model as it is typically one of the first things that is completed and needed for a proper analysis. The following tutorials go in depth on how to build a model, and common models. | ||
+ | |||
+ | ==== Modeling Concepts ==== | ||
+ | |||
+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
+ | |||
+ | ==== Gait Models ==== | ||
+ | |||
+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
+ | |||
+ | ==== Upper-Body Models ==== | ||
+ | |||
+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
+ | |||
+ | ==== Foot Models ==== | ||
+ | |||
+ | Visual3D is a general tool capable of modeling all of the different foot models. The following tutorials list variations of foot models for your choosing. | ||
+ | |||
+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | ==== Other Models ==== | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | **[[Visual3D: | ||
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+ | A Virtual Laboratory is not a physical segment in Visual3D but is equivalent to a physical segment to the effect that it has a Segment Coordinate System that can be used to represent the laboratory (or other objects) and has an associated surface model that can be animated as part of the scene. | ||
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+ | A Virtual Laboratory is often used as the reference for segment angles (e.g. a segment relative to the laboratory) because it can accommodate the subject walking in a direction different from the laboratory coordinate system. | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | ===== Movement Data ===== | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | ===== Command Pipeline ===== | ||
+ | |||
+ | The Command Processing Pipeline provides access to the core of Visual3D’s functionality by providing a command line interface into all of Visual3D' | ||
+ | |||
+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | ===== Signals ===== | ||
+ | |||
+ | At its heart, Visual3D allows users to analyse time-varying, | ||
+ | |||
+ | ==== Signal Processing ==== | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | ==== Events ==== | ||
+ | |||
+ | Movement data is often collected for more time that is required for the analysis. This is often done to minimize the effects of filtering at the endpoints. Sometimes it is because more than one cycle can be collected at a time or to ensure that the entire cycle is collected. Sometimes it is because there are long periods of meaningless activity between epochs. Regardless of the reasons for collecting extra data, it should not be necessary to analyze all of the data. The interval of interest must be extracted from the trial. The user must be able to define a time frame of interest. Most often the region of interest is defined by specific events, such as heel strike or toe off. This can be accomplished by editing the data file or by entering the start and end frame. This process is extremely tedious and in many circumstances can be automated. | ||
+ | |||
+ | An Event is simply an occurrence of interest that correlates to a motion capture frame, i.e. to a particular time point within a movement. The key events for gait studies (e.g., heel strike, toe-off) are now so well standardized that Visual3D can detect and mark them automatically . For other applications, | ||
+ | |||
+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | ==== Model Based Signals ==== | ||
+ | |||
+ | All Kinematic and Kinetic calculations in Visual3D are described as either [[Visual3D: | ||
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+ | **[[Visual3D: | ||
+ | |||
+ | ===== Metrics ===== | ||
+ | |||
+ | Metrics are discrete quantitative values of signals such as maximum value, median value, value at a specified frame. In other words, metrics do not have a time-base like the other signals. | ||
+ | |||
+ | Metrics also refer to combinations of other metric values. For example, the metric describing the range of motion of a joint angle during a movement would be the difference between the metric defining the maximum value of the joint angle and the minimum value of the joint angle. The metric describing the time for a step cycle would be the time from Right Heel Strike to Right Heel Strike. | ||
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+ | **[[Visual3D: | ||
+ | |||
+ | ===== EMG ===== | ||
+ | |||
+ | Electromyography ([[Visual3D: | ||
+ | |||
+ | - High Pass Filter | ||
+ | - Low Pass Filter | ||
+ | - Rectify Data | ||
+ | - Filter Noise | ||
+ | - Normalize and Scale Data | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | ===== Stability ===== | ||
+ | |||
+ | In this tutorial, we will review the current literature definition of Margin of Stability (MoS) and provide an example of calculating this measure in Visual3D. | ||
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+ | We will also explore a new way to present the MoS that we think is more intuitive and overcomes some of the limitations of MoS during walking. We will provide an example of measuring a new MoS in Visual3D, and visualizing this measure using Inspect3D. | ||
+ | |||
+ | **[[Visual3D: | ||
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+ | ===== Reporting ===== | ||
+ | |||
+ | Visual3D creates a Workspace into which all data is stored, models are integrated, and reports are produced. The entire workspace can be saved and shared as a digital report in which all the underlying analysis, data, and models can be accessed. | ||
+ | |||
+ | Every Visual3D workspace includes exactly one report, which is initially blank, and to which you may add any number of distinct pages. In a sense, the entire workspace is itself a kind of extended electronic report, which contains not only the contents of the Reporting page but also all of the original data and records of all data-processing steps. | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
+ | |||
+ | ===== CalTester ===== | ||
+ | |||
+ | The [[CalTester: | ||
+ | |||
+ | * Have instrumented treadmills | ||
+ | * Have instrumented stairs | ||
+ | * Move cameras and/or move force platforms regularly | ||
+ | * Have amplifier switches that can be easily bumped, or are regularly changed | ||
+ | * Have settings that are regularly changed | ||
+ | * Have students or unsupervised visitors in the laboratory | ||
+ | * Are required to have regulatory oversight of their laboratory | ||
+ | |||
+ | **[[CalTester: | ||
+ | |||
+ | **[[CalTester: | ||
+ | |||
+ | **[[CalTester: | ||
+ | |||
+ | ===== Real Time Streaming ===== | ||
+ | |||
+ | Visual3D Professional can be used to provide real-time biofeedback. **BEFORE** using the real time stream plug in, use the C3D file plug in to simulate the real-time stream using data that has already been collected. For HAS-Motion to help trouble shoot, we must see sample C3D files, so this is the best place to start. | ||
+ | |||
+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
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+ | **[[Visual3D: | ||
+ | |||
+ | ===== Theia3D Tutorials ===== | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | ===== Video Tutorials ===== | ||
+ | |||
+ | **[[Visual3D: | ||
+ | |||
+ | **Video Tutorials by Dr. Abderrahman Ouattas**: Thanks from us to Dr. Abderrahman Ouattas for providing a series of Visual3D tutorials at https:// | ||
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visual3d/tutorials/list_of_tutorials.1721230999.txt.gz · Last modified: 2024/07/17 15:43 by sgranger