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visual3d:tutorials:knowledge_discovery:typical_processing_session

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visual3d:tutorials:knowledge_discovery:typical_processing_session [2025/02/07 20:43] – [Creating Event Labels] wikisysopvisual3d:tutorials:knowledge_discovery:typical_processing_session [2025/02/07 20:50] (current) – [Creating model based items] wikisysop
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 Users can create events specific to their task (different types of motion, EMG processing, etc.) by using any combination of signal processing in conjunction with the many [[Visual3D:Documentation:Pipeline:Event_Commands:Event_Commands_Overview|Event commands]]. Users can create events specific to their task (different types of motion, EMG processing, etc.) by using any combination of signal processing in conjunction with the many [[Visual3D:Documentation:Pipeline:Event_Commands:Event_Commands_Overview|Event commands]].
  
-==== Creating model based items ====+===== Creating model based items =====
  
 Model Based Items refers to Kinematic and Kinetic calculations based on rigid body modeling. Model Based Items refers to Kinematic and Kinetic calculations based on rigid body modeling.
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 To create the right knee joint angle, follow these steps: To create the right knee joint angle, follow these steps:
  
-|1. Under **MODEL** in the main menu bar, select **Compute Model Based Data**  |  {{:tutorial8_1.jpg}}|+1. Under **MODEL** in the main menu bar, select **Compute Model Based Data** 
 +\\ 
 +{{:tutorial8_1.jpg}}|
  
-|2. Define the Right Knee Angle as follows\\ \\ 1. **Data Name:** RKneeAngle\\ \\ 2. **Model Based Item Properties:** JOINT_ANGLE\\ \\ 3. **Segment:** RSK (Right Shank)\\ \\ 4. **Reference Segment:** RTH (Right Thigh)\\ \\ 5. **Cardan Sequence:** XYZ\\ \\ 6. Click **Create**  |  {{:tutorial8_2.jpg}}\\ |+2. Define the Right Knee Angle as follows
 +\\ 
 +**Data Name:** RKneeAngle 
 +\\ 
 +**Model Based Item Properties:** JOINT_ANGLE 
 +\\ 
 +**Segment:** RSK (Right Shank) 
 +\\ 
 +**Reference Segment:** RTH (Right Thigh) 
 +\\ 
 +**Cardan Sequence:** XYZ 
 +\\ 
 +Click **Create** 
 +\\ 
 +{{:tutorial8_2.jpg}}
  
-|**Processing Results**\\ \\ - The joint angle is created and a processing dialog shows if any errors were encountered. Note that the dialog also contains which files were processed. It is important to note this because signals are only created for the active files.  |  {{:tutorial8_3.gif}}\\ | 
  
-|3. Define the Left Knee Angle as follows\\ \\ 1. **Data Name:** LKneeAngle\\ \\ 2. **Model Based Item Properties:** JOINT_ANGLE\\ \\ 3. **Segment:** LSK (Left Shank)\\ \\ 4. **Reference Segment:** LTH (Left Thigh)\\ \\ 5. **Cardan Sequence:** XYZ\\ \\ 6. Click **Create**  |  \\ {{:tutorial8_4.jpg}}\\ | 
  
-|Notice that a new folder is created in the Data Tree for LINK_MODEL_BASED calculations. This folder now contains the Left Knee Angle and Right Knee Angle Signals.\\   |  {{:tutorial8_5.jpg}}\\ |+**Processing Results** 
 +\\ 
 +The joint angle is created and a processing dialog shows if any errors were encountered. Note that the dialog also contains which files were processed. It is important to note this because signals are only created for the active files. 
 +\\ 
 +{{:tutorial8_3.gif?400}} 
 + 
 +**3. Define the Left Knee Angle as follows** 
 +\\ 
 +**Data Name:** LKneeAngle 
 +\\ 
 +**Model Based Item Properties:** JOINT_ANGLE 
 +\\ 
 +**Segment:** LSK (Left Shank) 
 +\\ 
 +**Reference Segment:** LTH (Left Thigh) 
 +\\ 
 +**Cardan Sequence:** XYZ 
 +\\ 
 +Click **Create** 
 +\\ 
 +{{:tutorial8_4.jpg}} 
 + 
 + 
 +Notice that a new folder is created in the Data Tree for LINK_MODEL_BASED calculations. This folder now contains the Left Knee Angle and Right Knee Angle Signals.   
 +\\ 
 +{{:tutorial8_5.jpg}}
  
 === Using Pipeline Commands === === Using Pipeline Commands ===
visual3d/tutorials/knowledge_discovery/typical_processing_session.1738961006.txt.gz · Last modified: 2025/02/07 20:43 by wikisysop