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visual3d:tutorials:kinematics_and_kinetics:model_based_computations

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visual3d:tutorials:kinematics_and_kinetics:model_based_computations [2026/02/03 18:49] – [Objectives] wikisysopvisual3d:tutorials:kinematics_and_kinetics:model_based_computations [2026/05/28 15:04] (current) – [Create a joint angles for the right knee] wikisysop
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 One of the options for joint angles is to select normalization (not generally recommended). Normalization means that when the segments in the movement trial are in the same relative posture as the same segments in the standing trial, the joint angle is considered zero. The problem with the calculation of a normalized angle (as we have done it) is that the standing posture and the movement trial should both be aligned with the laboratory axis. Getting a patient to stand oriented relative to the lab may not be possible. An alternative approach is to create Virtual Segments that define the desired angle in the standing posture. For example, See [[visual3d:documentation:kinematics_and_kinetics:normalized_joint_angle_-_method_2|here,]] or [[visual3d:documentation:kinematics_and_kinetics:normalized_joint_angle_-_method_1|here.]] One of the options for joint angles is to select normalization (not generally recommended). Normalization means that when the segments in the movement trial are in the same relative posture as the same segments in the standing trial, the joint angle is considered zero. The problem with the calculation of a normalized angle (as we have done it) is that the standing posture and the movement trial should both be aligned with the laboratory axis. Getting a patient to stand oriented relative to the lab may not be possible. An alternative approach is to create Virtual Segments that define the desired angle in the standing posture. For example, See [[visual3d:documentation:kinematics_and_kinetics:normalized_joint_angle_-_method_2|here,]] or [[visual3d:documentation:kinematics_and_kinetics:normalized_joint_angle_-_method_1|here.]]
  
-===== Create a joint angles for the right knee =====+===== Create a joint angle for the right knee =====
  
 In Visual3D, from MODEL in the main menu bar, select Compute Model Based Data to get the following dialog box. In Visual3D, from MODEL in the main menu bar, select Compute Model Based Data to get the following dialog box.
visual3d/tutorials/kinematics_and_kinetics/model_based_computations.1770144572.txt.gz · Last modified: by wikisysop