visual3d:tutorials:events:gait_events
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| visual3d:tutorials:events:gait_events [2024/11/29 15:56] – sgranger | visual3d:tutorials:events:gait_events [2026/06/02 13:47] (current) – ↷ Links adapted because of a move operation 23.98.142.190 | ||
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| ===== Creating Events Manually ===== | ===== Creating Events Manually ===== | ||
| - | - Select the graph of the Z-component of the Ground Reaction Force signal by Left clicking on the graph. You will see the graph is now framed. \\ {{: | + | - Select the graph of the Z-component of the Ground Reaction Force signal by Left clicking on the graph. You will see the graph is now framed. \\ {{: |
| - To create the event, double click on the Fz force signal at the frame that the signal rises above zero. | - To create the event, double click on the Fz force signal at the frame that the signal rises above zero. | ||
| - | - Enter the name **RON** into the popup dialog box. **RON** is a typical name used in Visual3D to indicate that the Right has contacted a force platform. **In principle** the event can be assigned any name, but when Visual3D computes Heel Strike and Toe Off automatically, | + | - Enter the name **RON** into the popup dialog box. **RON** is a typical name used in Visual3D to indicate that the Right has contacted a force platform. **In principle** the event can be assigned any name, but when Visual3D computes Heel Strike and Toe Off automatically, |
| - An event labeled **RON** has been added to the Event_Label data tree. | - An event labeled **RON** has been added to the Event_Label data tree. | ||
| - | - To highlight this event (actually all occurrences of this event), select the RON signal with a Right Mouse Button click and select **Highlight Event on Graphs.** The Frames corresponding to RON will be highlighted in yellow on all signals in each graph. \\ {{: | + | - To highlight this event (actually all occurrences of this event), select the RON signal with a Right Mouse Button click and select **Highlight Event on Graphs.** The Frames corresponding to RON will be highlighted in yellow on all signals in each graph. \\ {{: |
| ==== Create Events Dialog ==== | ==== Create Events Dialog ==== | ||
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| === Transform Heel and Toe markers into Pelvis Coordinate System === | === Transform Heel and Toe markers into Pelvis Coordinate System === | ||
| - | First, transform the right and left heel and toe markers into the pelvis segment coordinate system. (this removes the need to specify the direction that the subject is walking). This can be accomplished using the model based item [[Visual3D:Documentation:Pipeline:Model_Based_Data_Commands:TARGET_PATH|TARGET_PATH]]. The images below show the settings used. | + | First, transform the right and left heel and toe markers into the pelvis segment coordinate system. (this removes the need to specify the direction that the subject is walking). This can be accomplished using the model based item [[visual3d:documentation:visual3d_signal_types:link_model_based_data_type:target_path|TARGET_PATH]]. The images below show the settings used. |
| {{: | {{: | ||
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| === Method 2. Velocity Based Algorithm === | === Method 2. Velocity Based Algorithm === | ||
| - | The velocity based algorithm is essentially | + | The velocity based algorithm is essentially |
| < | < | ||
visual3d/tutorials/events/gait_events.1732895779.txt.gz · Last modified: by sgranger
