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visual3d:tutorials:events:gait_events [2024/11/29 14:41] sgrangervisual3d:tutorials:events:gait_events [2026/06/02 13:47] (current) – ↷ Links adapted because of a move operation 23.98.142.190
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   - Open the Command Pipeline   - Open the Command Pipeline
   - Expand the **Event Creation** folder   - Expand the **Event Creation** folder
-  - Double click with the **Left Mouse Button** on the           **[[Visual3D:Documentation:Pipeline:Event_Commands:Automatic_Gait_Events|Automatic_Gait_Events]]** command  \\ {{:tutorial6_7.jpg}}\\ +  - Double click with the **Left Mouse Button** on the **[[Visual3D:Documentation:Pipeline:Event_Commands:Automatic_Gait_Events|Automatic_Gait_Events]]** command \\ {{:tutorial6_7.jpg?850}} \\ 
- +  - Execute the Pipeline 
-  - Double click with the **Left Mouse Button** on the **Automatic_Gait_Events** command in the processing list box.\\ +  - Several Events have been created and highlighted on the graphs. \\ {{:tutorial6_9.jpg?850}} \\
-{{:tutorial6_8.jpg}}\\ +
- +
-  - Select the direction of gravityFor this file select **Z** +
-  - Execute the Pipeline\\ +
-{{:tutorial6_9.jpg}}\\ +
- +
-  - Several Events have been created and highlighted on the graphs.+
  
 ===== Creating Events Manually ===== ===== Creating Events Manually =====
- +  - Select the graph of the Z-component of the Ground Reaction Force signal by Left clicking on the graph. You will see the graph is now framed. \\ {{:tutorial6_2.jpg?850}} \\
-  - Select the graph of the Z-component of the Ground Reaction Force signal by Left clicking on the graph. You will see the graph is now framed.\\ +
-{{:tutorial6_2.jpg}}\\ +
   - To create the event, double click on the Fz force signal at the frame that the signal rises above zero.   - To create the event, double click on the Fz force signal at the frame that the signal rises above zero.
-  - Enter the name **RON** into the popup dialog box. **RON** is a typical name used in Visual3D to indicate that the Right has contacted a force platform. **In principle** the event can be assigned any name, but when Visual3D computes Heel Strike and Toe Off automatically, the events are labeled ON and OFF.\\ +  - Enter the name **RON** into the popup dialog box. **RON** is a typical name used in Visual3D to indicate that the Right has contacted a force platform. **In principle** the event can be assigned any name, but when Visual3D computes Heel Strike and Toe Off automatically, the events are labeled ON and OFF. \\ {{:tutorial6_3.jpg?850}} \\
-{{:tutorial6_3.jpg}}\\ +
   - An event labeled **RON** has been added to the Event_Label data tree.   - An event labeled **RON** has been added to the Event_Label data tree.
-  - To highlight this event (actually all occurrences of this event), select the RON signal with a Right Mouse Button click and select **Highlight Event on Graphs.** The Frames corresponding to RON will be highlighted in yellow on all signals in each graph.\\ +  - To highlight this event (actually all occurrences of this event), select the RON signal with a Right Mouse Button click and select **Highlight Event on Graphs.** The Frames corresponding to RON will be highlighted in yellow on all signals in each graph. \\ {{:tutorial6_4.jpg?850}} \\
-{{:tutorial6_4.jpg}}\\ +
  
 ==== Create Events Dialog ==== ==== Create Events Dialog ====
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 === Transform Heel and Toe markers into Pelvis Coordinate System === === Transform Heel and Toe markers into Pelvis Coordinate System ===
  
-First, transform the right and left heel and toe markers into the pelvis segment coordinate system. (this removes the need to specify the direction that the subject is walking). This can be accomplished using the model based item [[Visual3D:Documentation:Pipeline:Model_Based_Data_Commands:TARGET_PATH|TARGET_PATH]]. The images below show the settings used.+First, transform the right and left heel and toe markers into the pelvis segment coordinate system. (this removes the need to specify the direction that the subject is walking). This can be accomplished using the model based item [[visual3d:documentation:visual3d_signal_types:link_model_based_data_type:target_path|TARGET_PATH]]. The images below show the settings used.
  
 {{:RightHeelWrtPelvis.jpg}} {{:RightHeelWrtPelvis.jpg}}
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 === Method 2. Velocity Based Algorithm === === Method 2. Velocity Based Algorithm ===
  
-The velocity based algorithm is essentially t=he same. The zero crossing of the first derivative to the model based items computed above (LHEEL_WRT_PELVIS, RHEEL_WRT_PELVIS, RTOE_WRT_PELVIS, and LTOE_WRT_PELVIS) are computed.+The velocity based algorithm is essentially the same. The zero crossing of the first derivative to the model based items computed above (LHEEL_WRT_PELVIS, RHEEL_WRT_PELVIS, RTOE_WRT_PELVIS, and LTOE_WRT_PELVIS) are computed.
  
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visual3d/tutorials/events/gait_events.1732891301.txt.gz · Last modified: by sgranger