visual3d:real_time_streaming:real_time_interface
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| visual3d:real_time_streaming:real_time_interface [2024/07/16 17:02] – removed sgranger | visual3d:real_time_streaming:real_time_interface [2024/07/17 15:46] (current) – created sgranger | ||
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| + | ====== Real Time Interface ====== | ||
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| + | ===== Introduction to the Visual3D RealTime Interface Tab ===== | ||
| + | |||
| + | |{{: | ||
| + | |||
| + | * Stream Information: | ||
| + | * Built-in RT vs External RT | ||
| + | * Camera Frame Rate | ||
| + | * Built-In RT Support | ||
| + | * Use FP Parameters from CalFile | ||
| + | * Force Platform Zero Baseline | ||
| + | * Hardware Settings | ||
| + | |||
| + | * Real Time Pipeline Commands | ||
| + | * List of available pipeline commands that run in real time | ||
| + | |||
| + | * Real-Time Graphs | ||
| + | * 2D/3D Graph Toggle | ||
| + | * Graph Display Plane | ||
| + | * Full Screen Display | ||
| + | * Play Sounds | ||
| + | * Switch Vertical Axis (+/-) | ||
| + | * Switch Horizontal Axis (+/-) | ||
| + | * Frames to Graph | ||
| + | * Determines how many frames the real-time keeps in the data buffer | ||
| + | * If you want to plot 10 gait cycles, the number of frames must include enough frames to plot 10 gait cycles | ||
| + | * Max Frame Gap | ||
| + | * Define graphs | ||
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visual3d/real_time_streaming/real_time_interface.1721149366.txt.gz · Last modified: by sgranger
