User Tools

Site Tools


visual3d:documentation:third-party:xsens:xsens

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
visual3d:documentation:third-party:xsens:xsens [2024/07/17 15:11] sgrangervisual3d:documentation:third-party:xsens:xsens [2025/06/24 11:53] (current) – Cleaned up page. wikisysop
Line 1: Line 1:
 ====== XSens ====== ====== XSens ======
  
-\\ +[[https://www.xsens.com/|Xsens]] uses IMU's to track motion, and processes the information in MVN, resulting in an MVNX file or a C3D file. Visual3D can directly read either the C3D or the MVNX file; note that raw data from Xsens or any IMU is not useful for biomechanics without post-processing to generate pose information.
-For more information about Xsens, visit the [[https://www.xsens.com/|Xsens Website]].\\+
  
 +Typically, Visual3D reads data in the C3D file format which contains target locations from a motion capture system.  Although Xsens can export C3D files, there is more information in an MVNX file that Visual3D can use to create a model automatically.  Visual3D compatible Xsens .mvnx files should contain the following variables for each segment:
 +  - orientation
 +  - position
 +  - velocity
 +  - acceleration
 +  - angular velocity
 +  - angular acceleration
  
-===== Introduction =====+See the section [[visual3d:documentation:third-party:xsens:xsens#exporting_from_mvn_studio|Exporting from MVN Studio]] below.
  
-[[https://www.xsens.com/|Xsens]] uses IMU's to track motion, and processes the information in MVN, resulting in an MVNX file or a C3D file. Visual3D can directly read either the C3D or the MVNX file. Please note that raw data from Xsens or any IMU's is not useful for biomechanics without post-processing to generate POSE information.+===== Important Version-related Information =====
  
-This feature was released in Visual3D v5.02.24. If using version 5 to process your dataplease follow the instructions [[Visual3D:Documentation:Third-Party:XSens:XSens_v5|here]].+The legacy implementation of the MVNX model was released in Visual3D v5.02.24. If you are using Visual3D versions prior to thisyou will need to follow the instructions [[Visual3D:Documentation:Third-Party:XSens:XSens_v5|here]]. A more flexible implementation of the MVNX model was released in Visual3D 2024.05.2.
  
-=== Background ===+===== Opening MVNX Files =====
  
-Typically, Visual3D reads data in the C3D file format which contains target locations from a motion capture systemAlthough Xsens can export C3D files, there are reasons why a user may prefer to export Xsens data as an MVNX fileVisual3D compatible Xsens .mvnx files should contain the following variables for each segment orientation, position, velocity, acceleration, angularVelocity, angularAcceleration(See "Exporting from MVN Studio" below)+MVNX files can be opened by going to File -> Open in Visual3D. They can also be opened using the File_Open pipeline command. These [[https://www.has-motion.com/download/examples/Xsens/MVNX_Files.zip|sample MVNX files]] were downloaded from the [[https://www.xsens.com/|Xsens Website]] and then exported from MVN Studio as MVNX files. They can be used to test both MVNX reader implementations.
  
-\\ +Visual3D computes the model's pose using a [[visual3d:documentation:modeling:modeling_overview|Link Model]] that matches the Xsens link model. As of Visual3D version 2024.05.2, the user can choose one of two implementations of a model based on the MVNX file. As users will likely want to use the same implementation each time an MVNX file is loaded, the selection of models can be made in the Program Options, which will save the selection to the registry.
-**Model Pose (position and orientation):**+
  
-Visual computes the model Pose using a "Link Model" that matches the Xsens link model. The model's root, which is the pelvis, has both an orientation and a position (all 6 degrees of freedom). Visual3D then work through model's chain (assuming a ball and socket at all joints) using the .mvnx segment orienation variables to compute the joint angles. This give us the position and orientation (POSE) of the entire model.+{{FileOpenOptions.png}}
  
-**Segment Kinematics:**+=====Flexible Implementation=====
  
-In the data treeunder KINETIC_KINEMATIC you can see there are "Pose" based variables one could use to reconstruct an the model (ProxEndPos, DistEndPos and CGPos) Note these Pose based variables are computed directly from .mvnx orientation data (and pelvis position) as described above.+The Flexible Implementation uses default anthropometric valueswhich can later be modified by the userThis is so that users who are only interested in kinematics are not prompted for unnecessary information every time a file is loaded.
  
-In the KINETIC_KINEMATIC there are also "velocity and acceleration" variables (AngAccAngVel, CGAcc, CGVel, DistEndVel and ProxEndVel.) These are obtained from the .mnx file variables velocityaccelarationangularVelocity and angularAcceleration(The velocity and acceleration are at the segment origin.) Note these variables and not are not obtained via derivatives of the pose variables(Relative motion equations are used to compute the "velocity and acceleration" variables from the Xsens input.)+In this implementation, the information in the MVNX file is used to create [[visual3d:documentation:c3d_signal_types:rotation_data_type|4x4 ROTATION signals]] similar to the output from markerless tracking systems like Theia3Dand Kinatrax, and consistent with the ROTATION signals created from bvh files (Fujitsu implementation of bvh)Using model based information in the mvnx file, a model is created automatically from the ROTATION signalsKinetic_Kinematic variables are then created consistently with the other ROTATION-based modelsUnlike the legacy implementation the segment pose is explicitly defined.
  
-Finally for the other kinematic variables that can be obtained via Compute_Model_Based_Data, position and orientation based variables come from the "Pose" variables in the KINETIC_KINEMATIC tree and velocity and acceleration data come from "velocity and acceleration" variables in the KINETIC_KINEMATIC tree.  +==== Prop Sensors ====
  
-**Segment Kinetics:**+If a [[visual3d:documentation:third-party:xsens:xsens_prop|prop sensor]] exists in the mvnx file, a ROTATION matrix is created from the prop pose. The user can create/modify a segment definition using this pose.
  
-Once Visual3D creates the KINETIC_KINEMATIC variables: ProxEndPos, DistEndPos, CGPos, AngAcc, AngVel, CGAcc (and the ground reaction force if needed) we have all we need to compute the inverse dynamics.+=====Legacy Implementation=====
  
-**Note:**+When the file is opened, the user will be prompted for all the necessary model metrics to create the model.
  
-If you take the first derivative of the ProxEndPos KINETIC_KINEMATIC variable it will not exactly equal the ProxEndVel KINETIC_KINEMATIC variable which come from the .mvnx Translational Velocity of the OriginThe idea is to use the Xsens data for velocity, acceleration and kinetic calculations even if it is slightly inconsistent with the derivative of the Pose data. (This data is assumed to be more accurate measure of velocity and acceleration then taking the derivatives of which amplifies noise.)+The model's root, which is the pelvis, has both an orientation and a position (all 6 degrees of freedom). Visual3D then work through model's chain (assuming a ball and socket at all joints) using the .mvnx segment orientation variables to compute the joint anglesThis give us the position and orientation (POSE) of the entire model.
  
-=== Download Files ===+==== Segment Kinematics ====
  
-  * [[https://www.has-motion.com/download/examples/Xsens/MVNX_Files.zip|Sample MVNX files]] +In the data tree, under KINETIC_KINEMATIC you can see there are "Pose" based variables one could use to reconstruct an the model (ProxEndPos, DistEndPos and CGPos)Note these pose-based variables are computed directly from .mvnx orientation data (and pelvis position) as described above.
-    * These sample MVN files were downloaded from the [[https://www.xsens.com/|Xsens Website]] and then exported from MVN Studio as MVNX files+
  
-\\+In the KINETIC_KINEMATIC there are also "velocity and acceleration" variables (AngAcc, AngVel, CGAcc, CGVel, DistEndVel and ProxEndVel.) These are obtained from the .mnx file variables : velocity, accelaration, angularVelocity and angularAcceleration. (The velocity and acceleration are at the segment origin.) Note these variables and not are not obtained via derivatives of the pose variables. (Relative motion equations are used to compute the "velocity and acceleration" variables from the Xsens input.)
  
 +Finally for the other kinematic variables that can be obtained via Compute_Model_Based_Data, position and orientation based variables come from the "Pose" variables in the KINETIC_KINEMATIC tree and velocity and acceleration data come from "velocity and acceleration" variables in the KINETIC_KINEMATIC tree.  
  
-===== Exporting Xsens Data =====+==== Segment Kinetics ====
  
-|Visual3D reads the MVNX files. To create the MVNX filesyou must first collect or load motion data into MVN studio and then export the data MVNX format.\\ \\ It is very important that the MVNX export settings are defined correctly. This is explained in the "Exporting from MVN Studio section" (Step 2).  |  {{:XsensLogo.png}}|+Once Visual3D creates the KINETIC_KINEMATIC variables: ProxEndPosDistEndPos, CGPos, AngAcc, AngVel, CGAcc (and the ground reaction force if needed) we have all we need to compute the inverse dynamics.
  
-==== Exporting from MVN Studio ====+**Note:** If you take the first derivative of the ProxEndPos KINETIC_KINEMATIC variable it will not exactly equal the ProxEndVel KINETIC_KINEMATIC variable which come from the .mvnx Translational Velocity of the Origin. The idea is to use the Xsens data for velocity, acceleration and kinetic calculations even if it is slightly inconsistent with the derivative of the pose data. (This data is assumed to be more accurate measure of velocity and acceleration then taking the derivatives of which amplifies noise.)
  
-\\ +==== Prop Sensors ====
-When exporting the mvnx file from MVNX studio, it is important to export the Position, Orientation, Velocity, Angular Velocity, Acceleration, and Angular Acceleration should be exported. Below are instructions to complete this in MVN Studio.\\+
  
 +Visual3D v2020.## and onwards supports reading MVNX files with one prop sensor. The sensor will be loaded automatically as a segment (ex. PR1). When using an Xsens prop in Visual3D, all information is loaded automatically and no further steps are required. A sample MVNX file with a prop can be downloaded **[[https://www.has-motion.com/download/examples/Xsens/Xsens_Prop_Example.zip|here]].**
  
-**Exporting from MVN Studio** (click to expand)+[[Visual3D:Documentation:Third-Party:XSens:XSens_Prop|This tutorial explains how to adjust the location of the prop segment and assign a graphics object to the prop using a script]].
  
-|**1. Open MVN Studio**  |  | +===== Exporting Xsens Data from MVN Studio =====
- +
-|**2. Modify the export settings**\\ \\ - Make sure the following are selected:\\ \\   - Position\\   - Orientation\\   - Velocity\\   - Angular Velocity\\   - Acceleration\\   - Angular Acceleration\\ \\ If any of these signals (translational velocity, translational acceleration, angular velocity, angular acceleration) are missing from the MVNX file, the derivatives of the position data will be used to calculate these signals.\\ \\ **NOTE:** Once you have set this, these changes will be saved even after MVN Studio is closed. So you only need to do this step once.  |  {{:MVNStudio_ExportSettings.png}}| +
- +
-|**3. Load the data**  |  {{:MVNStudio_FileOpen.png}}| +
- +
- +
-\\ +
- +
- +
-===== Opening MVNX Files ===== +
- +
-As of Visual3Dv6, MVNX files can be opened by going to File -> Open in Visual3D. +
- +
-They can also be opened using the File_Open pipeline command. When the file is opened, the user will be prompted for all the necessary model metrics to create the model. +
- +
-===== Processing Xsens Data ===== +
- +
-==== Trunk Graphic ==== +
- +
-The default Xsens model points to the [[https://www.has-motion.com/download/examples/Xsens/Trunk_No_Neck.zip|thoraciccerviclet12toacromium_noneck.obj]] graphic. +
- +
-This means if the graphic does not appear in your model, you can download the graphic [[https://www.has-motion.com/download/examples/Xsens/Trunk_No_Neck.zip|here]], unzip the files (obj and mtl), and place them in your default graphics folder. Once the graphic file is placed in the models folder, you may need to close and re-open Visual3D. Instructions to find your models folder can be found [[Visual3D:Tutorials:Modeling:Fun_With_Graphics#Finding_your_Graphics_Folder|here]]. +
- +
-==== Prop Sensors ==== +
- +
-\\ +
-Visual3Dv2020.## supports reading MVNX files with one prop sensor. The sensor will be loaded automatically as a segment (ex. PR1). If more props are required to process your data, please contact C-Motion. When using an Xsens prop in Visual3D, all information is loaded automatically and no further steps are required. A sample MVNX file with a prop can be downloaded **[[https://www.has-motion.com/download/examples/Xsens/Xsens_Prop_Example.zip|here]].**\\ +
-\\ +
-[[Visual3D:Documentation:Third-Party:XSens:XSens_Prop|This tutorial explains how to adjust the location of the prop segment and assign a graphics object to the prop using a script]].\\+
  
 +Visual3D reads MVNX files. To create the MVNX files, you must first collect or load motion data into MVN Studio and then export the data MVNX format. It is very important that the MVNX export settings are defined correctly, this is explained later.
  
 +==== Exporting from MVN Studio ====
  
 +When exporting the MVNX file from MVN studio, it is necessary to export the Position, Orientation, Velocity, Angular Velocity, Acceleration, and Angular Acceleration signals. To complete this in MVN Studio:
 +  - Open MVN Studio
 +  - Modify the export settings. These changes will be saved even after MVN Studio is closed, so you only need to do this step once. Make sure the following are selected:
 +    - Position
 +    - Orientation
 +    - Velocity
 +    - Angular Velocity
 +    - Acceleration
 +    - Angular Acceleration
 +    - **Note**: If any of these signals (translational velocity, translational acceleration, angular velocity, angular acceleration) are missing from the MVNX file, the derivatives of the position data will be used to calculate these signals. {{:MVNStudio_ExportSettings.png}}
 +  - Load the data
 + 
 +{{:MVNStudio_FileOpen.png}}|
  
visual3d/documentation/third-party/xsens/xsens.1721229102.txt.gz · Last modified: 2024/07/17 15:11 by sgranger