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visual3d:documentation:reports:3d_animation_viewer [2024/07/03 17:44] – created sgrangervisual3d:documentation:reports:3d_animation_viewer [2024/07/17 15:46] (current) – created sgranger
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-====== 3D_Animation_Viewer ======+====== 3D Animation Viewer ======
  
 === Changing the data file being animated === === Changing the data file being animated ===
  
-{{changingdatafiles.png}}\\+{{:changingdatafiles.png}}\\
  
  
-Visual3D pipeline commands and animations use the [[Visual3D:Overview:Workspace#Active_Files|ACTIVE_FILE]]. The user can select the ACTIVE FILE using the data file combo box.+Visual3D pipeline commands and animations use the [[Visual3D:Getting_Started:Workspace#Active_Files|ACTIVE_FILE]]. The user can select the ACTIVE FILE using the data file combo box.
  
 === 3D Viewer Animation Controls === === 3D Viewer Animation Controls ===
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 Roll your mouse over the image below for a brief introduction to the various parts of the Visual3D™ Animation Control . Roll your mouse over the image below for a brief introduction to the various parts of the Visual3D™ Animation Control .
  
-{{animationcontrols.png}}\\+{{:animationcontrols.png}}\\
  
  
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 === Setting the sensitivity of the mouse movements === === Setting the sensitivity of the mouse movements ===
  
-{{mousesensitivity.png}}\\+{{:mousesensitivity.png}}\\
  
  
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 Select the following file menu option. Select the following file menu option.
  
-{{MultipleAnimationDisplayMenu.png}}\\+{{:MultipleAnimationDisplayMenu.png}}\\
  
  
 The following dialog will appear allowing you to select the files to be displayed simultaneously. Note that the currently active motion file will also be displayed. The following dialog will appear allowing you to select the files to be displayed simultaneously. Note that the currently active motion file will also be displayed.
  
-{{MultipleAnimationDisplayDialog.png}}\\+{{:MultipleAnimationDisplayDialog.png}}\\
  
  
 An example of the resulting animation is as follows: An example of the resulting animation is as follows:
  
-{{MultipleAnimationDisplay.gif}}+{{:MultipleAnimationDisplay.gif}}
  
 ===== Color Map Signal To Muscle ===== ===== Color Map Signal To Muscle =====
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 Under the model menu item, select **Color Item With Signal** Under the model menu item, select **Color Item With Signal**
  
-{{MapColorsDlg.png}}\\+{{:MapColorsDlg.png}}\\
  
  
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   * Select the position and orientation of the camera with respect to the laboratory coordinate system\\   * Select the position and orientation of the camera with respect to the laboratory coordinate system\\
-{{SetCameraPerspective.png}}+{{:SetCameraPerspective.png}}
   * Select Set **Camera Perspective** from the **View Menu**   * Select Set **Camera Perspective** from the **View Menu**
   * Save the Current Camera Perspective\\   * Save the Current Camera Perspective\\
-{{SaveCameraPerspective.gif}}+{{:SaveCameraPerspective.gif}}
   * Overwrite the existing perspective   * Overwrite the existing perspective
   * Select the pelvis segment and select **Move Camera to Track Segment CG**\\   * Select the pelvis segment and select **Move Camera to Track Segment CG**\\
-{{TrackPelvis.gif}}+{{:TrackPelvis.gif}}
   * Play the animation. When the pelvis segment is in view the camera will be focused on the segment. The scene will shift so that the pelvis segments remains in view.\\   * Play the animation. When the pelvis segment is in view the camera will be focused on the segment. The scene will shift so that the pelvis segments remains in view.\\
-{{TrackPelvisView.gif}}+{{:TrackPelvisView.gif}}
  
 ===== Modify the Properties of the Animated Markers ===== ===== Modify the Properties of the Animated Markers =====
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 First, by defining the default size of all markers First, by defining the default size of all markers
  
-{{DefaultMarkerSize.jpg}} +{{:DefaultMarkerSize.jpg}} 
-{{SetMarkerSize.jpg}}+{{:SetMarkerSize.jpg}}
 Second, by scaling the size in the Data Tree. Select a signal in the data tree using the right mouse button, then select the item "Draw Target Size" Second, by scaling the size in the Data Tree. Select a signal in the data tree using the right mouse button, then select the item "Draw Target Size"
  
-{{DrawTargetSize.jpg}}+{{:DrawTargetSize.jpg}}
 Third, by scaling the size by selecting "Draw Target Properties" Third, by scaling the size by selecting "Draw Target Properties"
  
-{{DrawTargetProperties.jpg}} +{{:DrawTargetProperties.jpg}} 
-{{SetAnimationDrawSize.jpg}}+{{:SetAnimationDrawSize.jpg}}
 Fourth, use a pipeline command. Note that this uses the same dialog as above. Fourth, use a pipeline command. Note that this uses the same dialog as above.
  
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 Visual3D muscles are connections between landmarks, so create landmarks coincident with the 4 markers. Visual3D muscles are connections between landmarks, so create landmarks coincident with the 4 markers.
  
-{{Landmark_S1.jpg}}\\+{{:Landmark_S1.jpg}}\\
  
  
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 Select Create Muscle. Select Create Muscle.
  
-{{CreateMuscle.jpg}}\\+{{:CreateMuscle.jpg}}\\
  
  
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 Do this for each of the two landmarks. Do this for each of the two landmarks.
  
-{{Muscle_S1S2.jpg}}\\+{{:Muscle_S1S2.jpg}}\\
  
  
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 === Step 4 Check the view option to display muscles === === Step 4 Check the view option to display muscles ===
  
-{{ViewMuscles.jpg}}+{{:ViewMuscles.jpg}}
  
  
  
visual3d/documentation/reports/3d_animation_viewer.1720028651.txt.gz · Last modified: 2024/07/03 17:44 by sgranger