visual3d:documentation:reports:3d_animation_viewer
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visual3d:documentation:reports:3d_animation_viewer [2024/07/03 17:44] – created sgranger | visual3d:documentation:reports:3d_animation_viewer [2024/07/17 15:46] (current) – created sgranger | ||
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- | ====== | + | ====== |
=== Changing the data file being animated === | === Changing the data file being animated === | ||
- | {{changingdatafiles.png}}\\ | + | {{:changingdatafiles.png}}\\ |
- | Visual3D pipeline commands and animations use the [[Visual3D:Overview: | + | Visual3D pipeline commands and animations use the [[Visual3D:Getting_Started: |
=== 3D Viewer Animation Controls === | === 3D Viewer Animation Controls === | ||
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Roll your mouse over the image below for a brief introduction to the various parts of the Visual3D™ Animation Control . | Roll your mouse over the image below for a brief introduction to the various parts of the Visual3D™ Animation Control . | ||
- | {{animationcontrols.png}}\\ | + | {{:animationcontrols.png}}\\ |
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=== Setting the sensitivity of the mouse movements === | === Setting the sensitivity of the mouse movements === | ||
- | {{mousesensitivity.png}}\\ | + | {{:mousesensitivity.png}}\\ |
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Select the following file menu option. | Select the following file menu option. | ||
- | {{MultipleAnimationDisplayMenu.png}}\\ | + | {{:MultipleAnimationDisplayMenu.png}}\\ |
The following dialog will appear allowing you to select the files to be displayed simultaneously. Note that the currently active motion file will also be displayed. | The following dialog will appear allowing you to select the files to be displayed simultaneously. Note that the currently active motion file will also be displayed. | ||
- | {{MultipleAnimationDisplayDialog.png}}\\ | + | {{:MultipleAnimationDisplayDialog.png}}\\ |
An example of the resulting animation is as follows: | An example of the resulting animation is as follows: | ||
- | {{MultipleAnimationDisplay.gif}} | + | {{:MultipleAnimationDisplay.gif}} |
===== Color Map Signal To Muscle ===== | ===== Color Map Signal To Muscle ===== | ||
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Under the model menu item, select **Color Item With Signal** | Under the model menu item, select **Color Item With Signal** | ||
- | {{MapColorsDlg.png}}\\ | + | {{:MapColorsDlg.png}}\\ |
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* Select the position and orientation of the camera with respect to the laboratory coordinate system\\ | * Select the position and orientation of the camera with respect to the laboratory coordinate system\\ | ||
- | {{SetCameraPerspective.png}} | + | {{:SetCameraPerspective.png}} |
* Select Set **Camera Perspective** from the **View Menu** | * Select Set **Camera Perspective** from the **View Menu** | ||
* Save the Current Camera Perspective\\ | * Save the Current Camera Perspective\\ | ||
- | {{SaveCameraPerspective.gif}} | + | {{:SaveCameraPerspective.gif}} |
* Overwrite the existing perspective | * Overwrite the existing perspective | ||
* Select the pelvis segment and select **Move Camera to Track Segment CG**\\ | * Select the pelvis segment and select **Move Camera to Track Segment CG**\\ | ||
- | {{TrackPelvis.gif}} | + | {{:TrackPelvis.gif}} |
* Play the animation. When the pelvis segment is in view the camera will be focused on the segment. The scene will shift so that the pelvis segments remains in view.\\ | * Play the animation. When the pelvis segment is in view the camera will be focused on the segment. The scene will shift so that the pelvis segments remains in view.\\ | ||
- | {{TrackPelvisView.gif}} | + | {{:TrackPelvisView.gif}} |
===== Modify the Properties of the Animated Markers ===== | ===== Modify the Properties of the Animated Markers ===== | ||
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First, by defining the default size of all markers | First, by defining the default size of all markers | ||
- | {{DefaultMarkerSize.jpg}} | + | {{:DefaultMarkerSize.jpg}} |
- | {{SetMarkerSize.jpg}} | + | {{:SetMarkerSize.jpg}} |
Second, by scaling the size in the Data Tree. Select a signal in the data tree using the right mouse button, then select the item "Draw Target Size" | Second, by scaling the size in the Data Tree. Select a signal in the data tree using the right mouse button, then select the item "Draw Target Size" | ||
- | {{DrawTargetSize.jpg}} | + | {{:DrawTargetSize.jpg}} |
Third, by scaling the size by selecting "Draw Target Properties" | Third, by scaling the size by selecting "Draw Target Properties" | ||
- | {{DrawTargetProperties.jpg}} | + | {{:DrawTargetProperties.jpg}} |
- | {{SetAnimationDrawSize.jpg}} | + | {{:SetAnimationDrawSize.jpg}} |
Fourth, use a pipeline command. Note that this uses the same dialog as above. | Fourth, use a pipeline command. Note that this uses the same dialog as above. | ||
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Visual3D muscles are connections between landmarks, so create landmarks coincident with the 4 markers. | Visual3D muscles are connections between landmarks, so create landmarks coincident with the 4 markers. | ||
- | {{Landmark_S1.jpg}}\\ | + | {{:Landmark_S1.jpg}}\\ |
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Select Create Muscle. | Select Create Muscle. | ||
- | {{CreateMuscle.jpg}}\\ | + | {{:CreateMuscle.jpg}}\\ |
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Do this for each of the two landmarks. | Do this for each of the two landmarks. | ||
- | {{Muscle_S1S2.jpg}}\\ | + | {{:Muscle_S1S2.jpg}}\\ |
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=== Step 4 Check the view option to display muscles === | === Step 4 Check the view option to display muscles === | ||
- | {{ViewMuscles.jpg}} | + | {{:ViewMuscles.jpg}} |
visual3d/documentation/reports/3d_animation_viewer.1720028651.txt.gz · Last modified: 2024/07/03 17:44 by sgranger