visual3d:documentation:pipeline:signal_commands:vector_coding
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| visual3d:documentation:pipeline:signal_commands:vector_coding [2026/05/28 13:49] – [References] wikisysop | visual3d:documentation:pipeline:signal_commands:vector_coding [2026/05/28 19:08] (current) – wikisysop | ||
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| The Following section will outline the equations and steps followed while conducting the vector coding. | The Following section will outline the equations and steps followed while conducting the vector coding. | ||
| === Coupling Angle Calculation === | === Coupling Angle Calculation === | ||
| - | The command is based on changes in consecutive | + | The command is based on changes in consecutive angles for proximal and distal segments of a given joint. **Equation 1** and **Equation 2** are used to calculate the coupling angle, with the equation used determined by the difference in consecutive angles for the proximal segment. If this difference |
| - | {{: | + | {{: |
| - | {{: | + | {{: |
| === Angle Conditions === | === Angle Conditions === | ||
| Line 18: | Line 18: | ||
| === Angle Correction === | === Angle Correction === | ||
| - | The results | + | The results above must be corrected to a value between 0 and 360 degrees. **Equation 4** is used to make this correction. |
| {{: | {{: | ||
visual3d/documentation/pipeline/signal_commands/vector_coding.1779976199.txt.gz · Last modified: by wikisysop
