visual3d:documentation:pipeline:signal_commands:rename_signals
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:pipeline:signal_commands:rename_signals [2024/06/17 18:23] – created sgranger | visual3d:documentation:pipeline:signal_commands:rename_signals [2025/05/09 20:38] (current) – Added headers. More work needed to bring the page up to pipeline command standard. wikisysop | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Rename Signals ====== | ||
+ | As the name suggests, the Rename_Signal command allows users to rename signals in the workspace. | ||
+ | < | ||
+ | Rename_Signals | ||
+ | /FILE_NAME= | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | ; | ||
+ | </ | ||
+ | ===== Examples ===== | ||
- | Rename a signal in the Workspace. | + | ==== Example 1: Renaming multiple signals ==== |
- | **Rename_Signals** | + | Multiple signals can be renamed with a single command by concatening " |
- | /FILE_NAME**=** | + | |
- | /[[Visual3D: | + | < |
- | /[[Visual3D: | + | Rename_Signals |
- | /[[Visual3D: | + | / |
- | / | + | /SIGNAL_TYPES=TARGET |
+ | /SIGNAL_FOLDER=ORIGINAL | ||
+ | /SIGNAL_NAMES=lft1+lft2 | ||
+ | / | ||
! / | ! / | ||
- | / | + | ! / |
- | **;** | + | ! / |
- | ===== Example: Rename a DERIVED signal in all files including CalFiles ===== | + | ; |
+ | </ | ||
+ | |||
+ | ==== Example | ||
+ | |||
+ | Signals can be renamed across all files in the workspace by using the * wildcard in the FILE_NAME parameter. | ||
- | **Rename_Signals** | + | < |
+ | Rename_Signals | ||
/ | / | ||
/ | / | ||
Line 24: | Line 47: | ||
! / | ! / | ||
/ | / | ||
- | **;** | + | ; |
- | ===== Example: Rename a signal in the GLOBAL workspace ===== | + | </ |
- | METHOD1 - Make the Global Workspace Active | + | ==== Example 3: Rename a signal in the GLOBAL workspace ==== |
- | **Rename_Signals** | + | There are two methods for renaming a signal in the [[visual3d: |
+ | |||
+ | === METHOD 1 - Make the Global Workspace Active === | ||
+ | |||
+ | < | ||
+ | Rename_Signals | ||
/FILE_NAME= | /FILE_NAME= | ||
/ | / | ||
Line 37: | Line 65: | ||
/ | / | ||
/ | / | ||
- | **;** | + | ; |
- | METHOD2 - Add a prefix to the signal name indicating that it is GLOBAL | + | </ |
- | **Rename_Signals** | + | === METHOD 2 - Add a prefix to the signal name indicating that it is GLOBAL === |
+ | |||
+ | < | ||
+ | Rename_Signals | ||
/FILE_NAME= | /FILE_NAME= | ||
/ | / | ||
Line 48: | Line 79: | ||
/ | / | ||
/ | / | ||
- | **;** | + | ; |
- | + | </ | |
visual3d/documentation/pipeline/signal_commands/rename_signals.1718648594.txt.gz · Last modified: 2024/06/17 18:23 by sgranger