visual3d:documentation:pipeline:signal_commands:rectify
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| visual3d:documentation:pipeline:signal_commands:rectify [2024/07/12 13:31] – removed sgranger | visual3d:documentation:pipeline:signal_commands:rectify [2026/01/09 15:10] (current) – wikisysop | ||
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| + | ====== Rectify ====== | ||
| + | ====Overview==== | ||
| + | Rectifying a signal is a simple process that involves taking the absolute value of a bipolar signal to output a unipolar version. The **Rectify** command can be used to compute the absolute value of every element of a signal for use cases that require entirely positive signals. | ||
| + | |||
| + | Visual3D calculates signal rectification using the following formula: | ||
| + | |||
| + | x(ti)= abs(x(ti)) | ||
| + | |||
| + | A visual example of what a rectified signal might look like:\\ | ||
| + | {{: | ||
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| + | ====Pipeline Command==== | ||
| + | The **Rectify** command can be found in the Pipeline Workshop within the Signal Math folder as so: | ||
| + | |||
| + | < | ||
| + | Rectify | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | ====Command Parameters==== | ||
| + | The parameters that can be used to control the command are as follows: | ||
| + | |**Signal Types**|The type of signal to be rectified| | ||
| + | |**Signal Folder**|The name of the signal to be rectified| | ||
| + | |**Signal Names**|The name of the signal folder| | ||
| + | |**Result Types**|The type of the resulting signal| | ||
| + | |**Result Folders**|The name of the resulting folder| | ||
| + | |**Result Name**|The name of the resulting signal| | ||
| + | |**Apply As Suffix To Signal Name**|Add a suffix to the signal name| | ||
| + | |||
| + | ====Command Dialog==== | ||
| + | The command can be edited via text editor or via a dialog. The details on the command and the dialog are found below: | ||
| + | |||
| + | {{: | ||
| + | |||
| + | |||
| + | |||
| + | ====Example: | ||
| + | This example shows how the Rectify command can be used on a hip moment signal to show only the absolute value of each component: | ||
| + | < | ||
| + | Rectify | ||
| + | / | ||
| + | ! / | ||
| + | / | ||
| + | / | ||
| + | ! / | ||
| + | / | ||
| + | ! / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | |||
| + | |||
visual3d/documentation/pipeline/signal_commands/rectify.1720791090.txt.gz · Last modified: by sgranger
