visual3d:documentation:pipeline:signal_commands:moving_rms
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| visual3d:documentation:pipeline:signal_commands:moving_rms [2026/04/27 17:44] – wikisysop | visual3d:documentation:pipeline:signal_commands:moving_rms [2026/04/27 17:59] (current) – [Pipeline Command] wikisysop | ||
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| The number of frames in the window must be an odd number. The output value at each frame is the RMS of the window centered on that frame. | The number of frames in the window must be an odd number. The output value at each frame is the RMS of the window centered on that frame. | ||
| ====Pipeline Command==== | ====Pipeline Command==== | ||
| - | The **GCVSPL** command can be found in the Pipeline Workshop within the Signal Filter folder as so: | + | The **Moving RMS** command can be found in the Pipeline Workshop within the Signal Filter folder as so: |
| < | < | ||
| Moving_RMS | Moving_RMS | ||
| Line 32: | Line 32: | ||
| |**If Even Frames Increment 1**|True or False: If frame window is an even number add 1 to make it odd and centered around middle frame| | |**If Even Frames Increment 1**|True or False: If frame window is an even number add 1 to make it odd and centered around middle frame| | ||
| ====Dialog==== | ====Dialog==== | ||
| - | The command can be defined by editing as text using the parameter definitions above, or using the dialog box: | + | The command can be defined by editing as text using the parameter definitions above, or using the dialog box:\\ |
| {{: | {{: | ||
visual3d/documentation/pipeline/signal_commands/moving_rms.1777311852.txt.gz · Last modified: by wikisysop
