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visual3d:documentation:pipeline:signal_commands:moving_rms

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visual3d:documentation:pipeline:signal_commands:moving_rms [2026/04/27 17:44] wikisysopvisual3d:documentation:pipeline:signal_commands:moving_rms [2026/04/27 17:59] (current) – [Pipeline Command] wikisysop
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 The number of frames in the window must be an odd number. The output value at each frame is the RMS of the window centered on that frame. The number of frames in the window must be an odd number. The output value at each frame is the RMS of the window centered on that frame.
 ====Pipeline Command==== ====Pipeline Command====
-The **GCVSPL** command can be found in the Pipeline Workshop within the Signal Filter folder as so:+The **Moving RMS** command can be found in the Pipeline Workshop within the Signal Filter folder as so:
 <code> <code>
 Moving_RMS Moving_RMS
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 |**If Even Frames Increment 1**|True or False: If frame window is an even number add 1 to make it odd and centered around middle frame| |**If Even Frames Increment 1**|True or False: If frame window is an even number add 1 to make it odd and centered around middle frame|
 ====Dialog==== ====Dialog====
-The command can be defined by editing as text using the parameter definitions above, or using the dialog box:+The command can be defined by editing as text using the parameter definitions above, or using the dialog box:\\
 {{:Moving_RMS.png}} {{:Moving_RMS.png}}
  
visual3d/documentation/pipeline/signal_commands/moving_rms.1777311852.txt.gz · Last modified: by wikisysop