visual3d:documentation:pipeline:signal_commands:impulse
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| visual3d:documentation:pipeline:signal_commands:impulse [2024/06/19 14:03] – created sgranger | visual3d:documentation:pipeline:signal_commands:impulse [2026/04/02 15:30] (current) – wikisysop | ||
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| + | ====== Impulse ====== | ||
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| When calculating impulse, the first step is to break the signal into two signals which only contain positive or negative values. | When calculating impulse, the first step is to break the signal into two signals which only contain positive or negative values. | ||
| - | Note that this script makes use of the [[Visual3D: | + | Note that this script makes use of the [[Visual3D: |
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| Line 7: | Line 9: | ||
| < | < | ||
| - | ! Set all frames for all three components to DATA NOT FOUND for any frame | ||
| - | ! ABOVE zero | ||
| Evaluate_Expression | Evaluate_Expression | ||
| - | / | + | / |
| / | / | ||
| / | / | ||
| Line 20: | Line 20: | ||
| / | / | ||
| ; | ; | ||
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| - | ! Set all frames for all three components to DATA NOT FOUND for any frame | ||
| - | ! BELOW zero | ||
| Evaluate_Expression | Evaluate_Expression | ||
| - | / | + | / |
| / | / | ||
| / | / | ||
visual3d/documentation/pipeline/signal_commands/impulse.1718805815.txt.gz · Last modified: by sgranger
