visual3d:documentation:pipeline:signal_commands:impulse
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visual3d:documentation:pipeline:signal_commands:impulse [2024/06/19 13:38] – removed sgranger | visual3d:documentation:pipeline:signal_commands:impulse [2024/07/17 15:46] (current) – created sgranger | ||
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+ | ====== Impulse ====== | ||
+ | |||
+ | When calculating impulse, the first step is to break the signal into two signals which only contain positive or negative values. | ||
+ | |||
+ | Note that this script makes use of the [[Visual3D: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | |||
+ | < | ||
+ | ! Set all frames for all three components to DATA NOT FOUND for any frame | ||
+ | ! ABOVE zero | ||
+ | |||
+ | Evaluate_Expression | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ; | ||
+ | |||
+ | ! Set all frames for all three components to DATA NOT FOUND for any frame | ||
+ | ! BELOW zero | ||
+ | |||
+ | Evaluate_Expression | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ; | ||
+ | |||
+ | ! Integrate over stance | ||
+ | |||
+ | Metric_Integrate | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | |||
+ | Metric_Integrate | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | |||
visual3d/documentation/pipeline/signal_commands/impulse.1718804337.txt.gz · Last modified: 2024/06/19 13:38 by sgranger