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visual3d:documentation:pipeline:signal_commands:impulse

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visual3d:documentation:pipeline:signal_commands:impulse [2024/06/17 18:23] – created sgrangervisual3d:documentation:pipeline:signal_commands:impulse [2026/04/02 15:30] (current) wikisysop
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 +====== Impulse ======
 +
 When calculating impulse, the first step is to break the signal into two signals which only contain positive or negative values. When calculating impulse, the first step is to break the signal into two signals which only contain positive or negative values.
  
-Note that this script makes use of the [[Visual3D:Documentation:Pipeline:Expressions:Overview#CURRENT_SIGNAL|Current_Signal]] function within Evaluate Expression.+Note that this script makes use of the [[Visual3D:Documentation:Pipeline:Expressions:Expressions_Overview#CURRENT_SIGNAL|Current_Signal]] function within Evaluate Expression.
  
 \\ \\
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 <code> <code>
-! Set all frames for all three components to DATA NOT FOUND for any frame 
-!   ABOVE zero 
  
 Evaluate_Expression Evaluate_Expression
-/EXPRESSION= ( CURRENT_SIGNAL < 0 ) / ( CURRENT_SIGNAL < 0 ) * CURRENT_SIGNAL+/EXPRESSION= ( CURRENT_SIGNAL < 0 ) * CURRENT_SIGNAL
 /SIGNAL_TYPES=LINK_MODEL_BASED /SIGNAL_TYPES=LINK_MODEL_BASED
 /SIGNAL_FOLDER=ORIGINAL /SIGNAL_FOLDER=ORIGINAL
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 /APPLY_AS_SUFFIX_TO_SIGNAL_NAME=TRUE /APPLY_AS_SUFFIX_TO_SIGNAL_NAME=TRUE
 ; ;
- 
-! Set all frames for all three components to DATA NOT FOUND for any frame 
-!   BELOW zero  
  
 Evaluate_Expression Evaluate_Expression
-/EXPRESSION=( CURRENT_SIGNAL > 0 ) / ( CURRENT_SIGNAL > 0 ) * CURRENT_SIGNAL+/EXPRESSION=( CURRENT_SIGNAL > 0 ) * CURRENT_SIGNAL
 /SIGNAL_TYPES=LINK_MODEL_BASED /SIGNAL_TYPES=LINK_MODEL_BASED
 /SIGNAL_FOLDER=ORIGINAL /SIGNAL_FOLDER=ORIGINAL
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 ; ;
 </code> </code>
- 
- 
  
  
  
visual3d/documentation/pipeline/signal_commands/impulse.1718648582.txt.gz · Last modified: by sgranger