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visual3d:documentation:pipeline:signal_commands:computing_custom_digitizing_pointer_configuration

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visual3d:documentation:pipeline:signal_commands:computing_custom_digitizing_pointer_configuration [2024/06/26 20:29] – created sgrangervisual3d:documentation:pipeline:signal_commands:computing_custom_digitizing_pointer_configuration [2024/07/17 15:46] (current) – created sgranger
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-====== Computing_Custom_Digitizing_Pointer_Configuration ======+====== Computing Custom Digitizing Pointer Configuration ======
  
 Users can construct their own digitizing pointer. The following steps demonstrate how to compute the location of the pointer tip relative to the markers attached to the rod. Users can construct their own digitizing pointer. The following steps demonstrate how to compute the location of the pointer tip relative to the markers attached to the rod.
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 === Step1. Open the file in Visual3D === === Step1. Open the file in Visual3D ===
  
-{{LibertyPointerConfig1.jpg}}\\+{{:LibertyPointerConfig1.jpg}}\\
  
  
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 A dialog will appear indicating that the file is already open in the workspace. Select the option to add a suffix to the filename. A dialog will appear indicating that the file is already open in the workspace. Select the option to add a suffix to the filename.
  
-{{LibertyPointerConfig2.jpg}}\\+{{:LibertyPointerConfig2.jpg}}\\
  
  
 Another dialog will appear stating that the markers are not stationary. Another dialog will appear stating that the markers are not stationary.
  
-{{LibertyPointerConfig3.jpg}}\\+{{:LibertyPointerConfig3.jpg}}\\
  
  
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 === Step 3. Assign the movement trial to the model file === === Step 3. Assign the movement trial to the model file ===
  
-{{LibertyPointerConfig4.jpg}}\\+{{:LibertyPointerConfig4.jpg}}\\
  
  
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 under the model menu select the option to "modify frame range for static calibration" and specify only one frame of data. under the model menu select the option to "modify frame range for static calibration" and specify only one frame of data.
  
-{{LibertyPointerConfig5.jpg}}\\+{{:LibertyPointerConfig5.jpg}}\\
  
  
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 === Step 5. Create a functional joint definition for the tip (F_TIP) === === Step 5. Create a functional joint definition for the tip (F_TIP) ===
  
-{{LibertyPointerConfig6.jpg}}\\+{{:LibertyPointerConfig6.jpg}}\\
  
  
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 Select the Create button. Select the Create button.
  
-{{LibertyPointerConfig7.jpg}}\\+{{:LibertyPointerConfig7.jpg}}\\
  
  
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 === Step 6. Compute the functional joint === === Step 6. Compute the functional joint ===
  
-{{LibertyPointerConfig8.jpg}}\\+{{:LibertyPointerConfig8.jpg}}\\
  
  
 Select the Model Builder PostProcessing item on the Toolbar. Select the Model Builder PostProcessing item on the Toolbar.
  
-{{LibertyPointerConfig9.jpg}}\\+{{:LibertyPointerConfig9.jpg}}\\
  
  
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 Specify the range of frames to be used for the functional joint calculation by selecting the buttons "Set START Event to Current Frame" and "Set END Event to Current Frame". Current Frame refers to the frame of data shown in the animation viewer. Specify the range of frames to be used for the functional joint calculation by selecting the buttons "Set START Event to Current Frame" and "Set END Event to Current Frame". Current Frame refers to the frame of data shown in the animation viewer.
  
-{{LibertyPointerConfig10.jpg}}\\+{{:LibertyPointerConfig10.jpg}}\\
  
  
 Select "Compute SELECTED Landmarks" Select "Compute SELECTED Landmarks"
  
-{{LibertyPointerConfig11.jpg}}\\+{{:LibertyPointerConfig11.jpg}}\\
  
  
 A landmark should appear in the animation viewer, and an instance of the functional joint should appear as a Landmark A landmark should appear in the animation viewer, and an instance of the functional joint should appear as a Landmark
  
-{{LibertyPointerConfig12.jpg}}\\+{{:LibertyPointerConfig12.jpg}}\\
  
  
 edit the landmark. Note that the location of the tip is relative to the 3 markers. edit the landmark. Note that the location of the tip is relative to the 3 markers.
  
-{{LibertyPointerConfig13.jpg}}\\+{{:LibertyPointerConfig13.jpg}}\\
  
  
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 Select the button "Create/Modify Digitizing Wand" Select the button "Create/Modify Digitizing Wand"
  
-{{LibertyPointerConfig14.jpg}}\\+{{:LibertyPointerConfig14.jpg}}\\
  
  
 Populate the dialog as shown. Populate the dialog as shown.
  
-{{LibertyPointerConfig15.jpg}}\\+{{:LibertyPointerConfig15.jpg}}\\
  
  
visual3d/documentation/pipeline/signal_commands/computing_custom_digitizing_pointer_configuration.1719433741.txt.gz · Last modified: 2024/06/26 20:29 by sgranger