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visual3d:documentation:pipeline:signal_commands:compute_volume_of_chest_wall

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visual3d:documentation:pipeline:signal_commands:compute_volume_of_chest_wall [2024/07/03 17:29] – removed sgrangervisual3d:documentation:pipeline:signal_commands:compute_volume_of_chest_wall [2024/07/17 15:46] (current) – created sgranger
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 +====== Compute Volume Of Chest Wall ======
 +
 +This command is based on the article by Ferrigno et al (1994) J Appl Physiol 77(3) 1224-1231.
 +
 +==== Marker Placement ====
 +
 +The command expects all 32 vertices described in the article.
 +
 +If any markers/landmarks are missing in a frame, no volume is computed.
 +
 +{{:ChestWall1.jpg}}
 +
 +\\
 +
 +
 +==== Pipeline Command ====
 +
 +**Compute_Volume_Of_Chest_Wall**
 +/SIGNAL_TYPES=TARGET
 +/SIGNAL_NAMES=1+2+3+4+5+6+7+8+9+10+11+12+13+14+15+16+17+18+19+20+21+22+23+24+25+26+27+28+29+30+31+32
 +/SIGNAL_FOLDER=ORIGINAL
 +/RESULT_NAME=VOLUME
 +! /RESULT_FOLDER=PROCESSED
 +**;**
 +==== Units ====
 +
 +Visual3D uses MKS units throughout the analyses. The only exceptions are joint angles which are represented in degrees.
 +
 +The units for the volume are therefore m^3
 +
 +Note that 1 m^3= 1000 liters
 +
 +==== Compute_Volume_Of_A_Convex_Hull ====
 +
 +{{:ChestWall2.jpg}}
 +
 +In Figure 2 the volume of the highlighted volume can be computed as a convex hull.
 +
 +The volume of the chest wall is the sum of the volumes of the sub regions.
 +
 +=== Output signal ===
 +
 +The resulting signal contains two components. The first component is the volume The second component is the number of vertices that were available at that frame for computing the volume.
 +
 +
  
visual3d/documentation/pipeline/signal_commands/compute_volume_of_chest_wall.1720027798.txt.gz · Last modified: 2024/07/03 17:29 by sgranger