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visual3d:documentation:pipeline:signal_commands:compute_volume_of_chest_wall

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visual3d:documentation:pipeline:signal_commands:compute_volume_of_chest_wall [2024/06/19 14:03] – created sgrangervisual3d:documentation:pipeline:signal_commands:compute_volume_of_chest_wall [2024/07/17 15:46] (current) – created sgranger
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 +====== Compute Volume Of Chest Wall ======
 +
 This command is based on the article by Ferrigno et al (1994) J Appl Physiol 77(3) 1224-1231. This command is based on the article by Ferrigno et al (1994) J Appl Physiol 77(3) 1224-1231.
  
-===== Marker Placement =====+==== Marker Placement ====
  
 The command expects all 32 vertices described in the article. The command expects all 32 vertices described in the article.
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 If any markers/landmarks are missing in a frame, no volume is computed. If any markers/landmarks are missing in a frame, no volume is computed.
  
-{{ChestWall1.jpg}}+{{:ChestWall1.jpg}}
  
 \\ \\
  
  
-===== Pipeline Command =====+==== Pipeline Command ====
  
 **Compute_Volume_Of_Chest_Wall** **Compute_Volume_Of_Chest_Wall**
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 ! /RESULT_FOLDER=PROCESSED ! /RESULT_FOLDER=PROCESSED
 **;** **;**
-===== Units =====+==== Units ====
  
 Visual3D uses MKS units throughout the analyses. The only exceptions are joint angles which are represented in degrees. Visual3D uses MKS units throughout the analyses. The only exceptions are joint angles which are represented in degrees.
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 Note that 1 m^3= 1000 liters Note that 1 m^3= 1000 liters
  
-===== Compute_Volume_Of_A_Convex_Hull =====+==== Compute_Volume_Of_A_Convex_Hull ====
  
-{{ChestWall2.jpg}}+{{:ChestWall2.jpg}}
  
 In Figure 2 the volume of the highlighted volume can be computed as a convex hull. In Figure 2 the volume of the highlighted volume can be computed as a convex hull.
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 The volume of the chest wall is the sum of the volumes of the sub regions. The volume of the chest wall is the sum of the volumes of the sub regions.
  
-==== Output signal ====+=== Output signal ===
  
 The resulting signal contains two components. The first component is the volume The second component is the number of vertices that were available at that frame for computing the volume. The resulting signal contains two components. The first component is the volume The second component is the number of vertices that were available at that frame for computing the volume.
visual3d/documentation/pipeline/signal_commands/compute_volume_of_chest_wall.1718805800.txt.gz · Last modified: 2024/06/19 14:03 by sgranger