visual3d:documentation:pipeline:pipeline_commands:pipeline_breakpoint
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| visual3d:documentation:pipeline:pipeline_commands:pipeline_breakpoint [2024/07/12 13:30] – removed sgranger | visual3d:documentation:pipeline:pipeline_commands:pipeline_breakpoint [2025/06/20 20:00] (current) – Cleaned up page. wikisysop | ||
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| + | ====== Pipeline Breakpoint ====== | ||
| + | |||
| + | This command will place a breakpoint in the pipeline that will allow the user assess their current progress before continuing. A dialog will pop-up and a custom message will be shown to the user along with two buttons: one allowing you to resume and the other if you wish to halt. The command is as follows: | ||
| + | |||
| + | < | ||
| + | Pipeline_Breakpoint | ||
| + | / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | ===== Formatting Message in RTF ===== | ||
| + | |||
| + | The message can be formatted using a simple version of the rtf file format. For example, the following command will output four separate lines in the breakpoint prompt dialg | ||
| + | |||
| + | < | ||
| + | Pipeline_Breakpoint | ||
| + | / | ||
| + | \pard One\par | ||
| + | \pard Two\par | ||
| + | \pard Three\par | ||
| + | \pard Four\par | ||
| + | } | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | ===== Syntax Considerations ===== | ||
| + | |||
| + | Consider the following command: | ||
| + | |||
| + | < | ||
| + | Pipeline_Breakpoint | ||
| + | / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | This pause message includes several special characters, notably the forward slash (/) which is a special character for pipeline commands indicating that a parameter name follows immediately afterwards. If an equals sign, " | ||
| + | |||
| + | In this example, Visual3D searches for an equals sign after each slash because this logically indicates that the user has specified a parameter. The / | ||
| + | |||
| + | The solution to this syntax issue is to either remove the " | ||
| + | < | ||
| + | / | ||
| + | </ | ||
| + | |||
| + | or to specify two equals signs " | ||
| + | < | ||
| + | / | ||
| + | </ | ||
| + | |||
| + | ===== Example ===== | ||
| + | |||
| + | < | ||
| + | !============================================================== | ||
| + | ! This script is an example using the Pipeline breakpoint command to allow | ||
| + | ! the user to review the model and make adjustments before continuing. | ||
| + | !============================================================== | ||
| + | |||
| + | ! Fresh Workspace | ||
| + | File_New | ||
| + | ; | ||
| + | |||
| + | !-------------------------------------------------------------------------------- | ||
| + | ! Apply model to motion files - | ||
| + | ! Bring in static file and apply model template. Open motion files and assign model | ||
| + | !-------------------------------------------------------------------------------- | ||
| + | |||
| + | ! Create hybrid model from static file | ||
| + | Create_Hybrid_Model | ||
| + | ! / | ||
| + | ! /SUFFIX= | ||
| + | ! / | ||
| + | ; | ||
| + | |||
| + | ! Apply model template. The user will browse for the model file | ||
| + | Apply_Model_Template | ||
| + | ! / | ||
| + | ! / | ||
| + | ; | ||
| + | |||
| + | ! Breakpoint for reviewing model | ||
| + | Pipeline_Breakpoint | ||
| + | / | ||
| + | ; | ||
| + | |||
| + | ! Open motion files. The user will browse for the files | ||
| + | File_Open | ||
| + | ! /FILE_NAME= | ||
| + | ! /SUFFIX= | ||
| + | / | ||
| + | ; | ||
| + | |||
| + | ! Assign tags to motion files | ||
| + | Assign_Tags_To_Files | ||
| + | / | ||
| + | /TAGS=WALK | ||
| + | ; | ||
| + | |||
| + | ! Assign the model to the motion files | ||
| + | Assign_Model_File | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | |||
visual3d/documentation/pipeline/pipeline_commands/pipeline_breakpoint.1720791057.txt.gz · Last modified: 2024/07/12 13:30 by sgranger
