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visual3d:documentation:pipeline:other_commands:set_use_processed_targets

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visual3d:documentation:pipeline:other_commands:set_use_processed_targets [2025/09/16 19:19] wikisysopvisual3d:documentation:pipeline:other_commands:set_use_processed_targets [2026/08/13 15:11] (current) – Harmonizing all Use Processed command pages. richard
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 ====== Set Use Processed Targets ====== ====== Set Use Processed Targets ======
  
-Sets a flag that causes Visual3D to use the signals in the TARGET PROCESSED folder for computing Kinetics and Kinematics.+Sets a flag that causes Visual3D to use the signals in the [[visual3d:documentation:c3d_signal_types:target_data_type|TARGET]] PROCESSED folder for computing [[visual3d:documentation:visual3d_signal_types:kinetic_kinematic_data_type|kinetics and kinematics]] as well as [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type|LINK_MODEL_BASED items]]. 
 ==== Pipeline Command ==== ==== Pipeline Command ====
  
 +<code>
 Set_Use_Processed_Targets Set_Use_Processed_Targets
- 
 ! /USE_PROCESSED=TRUE ! /USE_PROCESSED=TRUE
 +;
 +</code>
 +
 +==== See Also ====
  
-**;**+You can also manually set to use the processed signals by going to **Settings** -> **Use Processed Targets for Model/Segment/LinkModelBased items**.
  
-see also [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type#Using_PROCESSED_Signals|Using Processed Signals]]+Learn more about [[[[visual3d:documentation:visual3d_signal_types:used_process|using processed signals in general]] and for [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type#Using_PROCESSED_Signals|Link_Model_Based items in particular]].
  
  
  
visual3d/documentation/pipeline/other_commands/set_use_processed_targets.1758050398.txt.gz · Last modified: by wikisysop