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visual3d:documentation:pipeline:other_commands:set_use_processed_targets

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visual3d:documentation:pipeline:other_commands:set_use_processed_targets [2024/06/19 13:38] – removed sgrangervisual3d:documentation:pipeline:other_commands:set_use_processed_targets [2026/08/13 15:11] (current) – Harmonizing all Use Processed command pages. richard
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 +====== Set Use Processed Targets ======
 +
 +Sets a flag that causes Visual3D to use the signals in the [[visual3d:documentation:c3d_signal_types:target_data_type|TARGET]] PROCESSED folder for computing [[visual3d:documentation:visual3d_signal_types:kinetic_kinematic_data_type|kinetics and kinematics]] as well as [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type|LINK_MODEL_BASED items]].
 +
 +==== Pipeline Command ====
 +
 +<code>
 +Set_Use_Processed_Targets
 +! /USE_PROCESSED=TRUE
 +;
 +</code>
 +
 +==== See Also ====
 +
 +You can also manually set to use the processed signals by going to **Settings** -> **Use Processed Targets for Model/Segment/LinkModelBased items**.
 +
 +Learn more about [[[[visual3d:documentation:visual3d_signal_types:used_process|using processed signals in general]] and for [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type#Using_PROCESSED_Signals|Link_Model_Based items in particular]].
 +
 +
  
visual3d/documentation/pipeline/other_commands/set_use_processed_targets.1718804303.txt.gz · Last modified: by sgranger