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visual3d:documentation:pipeline:other_commands:set_use_processed_targets

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visual3d:documentation:pipeline:other_commands:set_use_processed_targets [2024/06/19 12:52] sgrangervisual3d:documentation:pipeline:other_commands:set_use_processed_targets [2026/08/13 15:11] (current) – Harmonizing all Use Processed command pages. richard
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-sets a flag that causes visual3d to use the signals in the target processed folder for computing kinetics and kinematics. +====== Set Use Processed Targets ======
-===== pipeline command =====+
  
-set_use_processed_targets +Sets a flag that causes Visual3D to use the signals in the [[visual3d:documentation:c3d_signal_types:target_data_type|TARGET]] PROCESSED folder for computing [[visual3d:documentation:visual3d_signal_types:kinetic_kinematic_data_type|kinetics and kinematics]] as well as [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type|LINK_MODEL_BASED items]]. 
-! /use_processed=true + 
-**;** +==== Pipeline Command ==== 
-see also [[visual3d:documentation:visual3d_signal_types:link_model_based_data_type#using_processed_signals|using processed signals]]+ 
 +<code> 
 +Set_Use_Processed_Targets 
 +! /USE_PROCESSED=TRUE 
 +
 +</code> 
 + 
 +==== See Also ==== 
 + 
 +You can also manually set to use the processed signals by going to **Settings** -> **Use Processed Targets for Model/Segment/LinkModelBased items**. 
 + 
 +Learn more about [[[[visual3d:documentation:visual3d_signal_types:used_process|using processed signals in general]] and for [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type#Using_PROCESSED_Signals|Link_Model_Based items in particular]].
  
  
  
visual3d/documentation/pipeline/other_commands/set_use_processed_targets.1718801542.txt.gz · Last modified: by sgranger