visual3d:documentation:pipeline:other_commands:set_use_processed_forces
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| visual3d:documentation:pipeline:other_commands:set_use_processed_forces [2024/06/19 12:52] – sgranger | visual3d:documentation:pipeline:other_commands:set_use_processed_forces [2026/08/13 15:11] (current) – richard | ||
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| - | sets a flag that causes | + | ====== Set Use Processed Forces ====== |
| - | can also be done manually by going to settings -> use processed forces... | + | |
| - | ===== pipeline command ===== | + | Sets a flag that causes |
| + | |||
| + | ==== Pipeline Command | ||
| < | < | ||
| - | set_use_processed_forces | + | Set_Use_Processed_Forces |
| - | ! /use_processed=false | + | ! /USE_PROCESSED=FALSE |
| ; | ; | ||
| </ | </ | ||
| - | see also: [[visual3d: | + | ==== See Also ==== |
| + | |||
| + | You can also manually set to use the processed signals by going to **Settings** -> **Use Processed Forces for Segment to Force Assignments**. | ||
| + | |||
| + | Learn more about [[[[visual3d: | ||
visual3d/documentation/pipeline/other_commands/set_use_processed_forces.1718801540.txt.gz · Last modified: by sgranger
