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visual3d:documentation:pipeline:other_commands:set_use_processed_forces

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visual3d:documentation:pipeline:other_commands:set_use_processed_forces [2024/06/19 12:52] sgrangervisual3d:documentation:pipeline:other_commands:set_use_processed_forces [2026/08/13 15:11] (current) richard
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-sets a flag that causes visual3d to use the signals in the force processed folder for computing frames for force assignments. +====== Set Use Processed Forces ====== 
-can also be done manually by going to settings -> use processed forces... + 
-===== pipeline command =====+Sets a flag that causes Visual3D to use the signals in the [[visual3d:documentation:visual3d_signal_types:force_data_type|FORCE]] PROCESSED folder for computing frames for [[visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment|force assignments]]
 + 
 +==== Pipeline Command ====
  
 <code> <code>
-set_use_processed_forces +Set_Use_Processed_Forces 
-! /use_processed=false+! /USE_PROCESSED=FALSE
 ; ;
 </code> </code>
  
-see also[[visual3d:documentation:visual3d_signal_types:link_model_based_data_type#using_processed_signals|using processed signals]]+==== See Also ==== 
 + 
 +You can also manually set to use the processed signals by going to **Settings** -> **Use Processed Forces for Segment to Force Assignments**. 
 + 
 +Learn more about [[[[visual3d:documentation:visual3d_signal_types:used_process|using processed signals]].
  
  
  
visual3d/documentation/pipeline/other_commands/set_use_processed_forces.1718801540.txt.gz · Last modified: by sgranger