visual3d:documentation:pipeline:other_commands:set_use_processed_analog
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| visual3d:documentation:pipeline:other_commands:set_use_processed_analog [2024/11/26 21:24] – Initial clean up. Work in progress. wikisysop | visual3d:documentation:pipeline:other_commands:set_use_processed_analog [2026/08/13 15:06] (current) – Harmonizing all Use Processed command pages. richard | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ===== Set Use Processed Analog ===== | ===== Set Use Processed Analog ===== | ||
| - | This command sets a flag that causes Visual3D to use the PROCESSED ANALOG signals for computing the Ground Reaction Force and External Force signals. | + | This command sets a flag that causes Visual3D to use the PROCESSED |
| - | **NOTE**: In general the automatic identification of contact with the force platforms is based on the ORIGINAL FORCE signals. Users should be careful selecting to use PROCESSED ANALOG signals because of the inherent roll-off caused by filtering the signal. | ||
| ==== Pipeline Command ==== | ==== Pipeline Command ==== | ||
| Line 13: | Line 12: | ||
| </ | </ | ||
| + | ==== See Also ==== | ||
| - | ==== Notes ==== | + | You can also manually set to use the processed |
| - | + | ||
| - | Instrumented treadmills and stairs seem to be an exception to this rule because | + | |
| - | + | ||
| - | ==== See Also ==== | + | |
| - | You can also manually set to use the processed signals | + | Learn more about [[[[visual3d: |
visual3d/documentation/pipeline/other_commands/set_use_processed_analog.1732656256.txt.gz · Last modified: by wikisysop
