visual3d:documentation:pipeline:other_commands:set_use_processed_analog
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| visual3d:documentation:pipeline:other_commands:set_use_processed_analog [2024/06/19 12:52] – sgranger | visual3d:documentation:pipeline:other_commands:set_use_processed_analog [2026/08/13 15:06] (current) – Harmonizing all Use Processed command pages. richard | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | || | + | ===== Set Use Processed Analog ===== |
| - | sets a flag that causes | + | This command |
| - | **set_use_processed_analog** | ||
| - | / | ||
| - | **;** | ||
| - | \\ | ||
| - | force platform signals (grforce, cofp, and free moment) can be calculated from either original analog signals or from processed analog signals. | ||
| - | \\ | + | ==== Pipeline Command ==== |
| - | **note**: in general the automatic identification of contact with the force platforms is based on the original force signals. users should be careful selecting to use processed analog signals because of the inherent roll-off caused by filtering the signal. | + | |
| - | \\ | + | < |
| - | instrumented treadmills and stairs seem to be an exception to this rule because the force signals are substantially better if the analog signals are filtered rather than the force signals | + | Set_Use_Processed_Analog |
| + | / | ||
| + | ; | ||
| + | </ | ||
| - | you can also manually set to use the processed signals by going to settings | + | ==== See Also ==== |
| + | |||
| + | You can also manually set to use the processed signals by going to **Settings** | ||
| + | |||
| + | Learn more about [[[[visual3d: | ||
visual3d/documentation/pipeline/other_commands/set_use_processed_analog.1718801540.txt.gz · Last modified: by sgranger
