visual3d:documentation:pipeline:other_commands:call_exe
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visual3d:documentation:pipeline:other_commands:call_exe [2024/07/03 17:29] – removed sgranger | visual3d:documentation:pipeline:other_commands:call_exe [2024/07/17 15:46] (current) – created sgranger | ||
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+ | ====== Call EXE ====== | ||
+ | |||
+ | This command will run a DOS executable (.exe file) from Visual3D. The commands and it's parameters are shown below: | ||
+ | |||
+ | Call_EXE | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | **Note:** It is also possible to use perl instead of an exe file. Using the syntax / | ||
+ | |||
+ | CALL_EXE - save specified signals to a text file | ||
+ | !- run an exe compiled from anything that | ||
+ | !reads the text file | ||
+ | !creates a new text file (in the same format) | ||
+ | !- load the new text file into Visual3D | ||
+ | ! | ||
+ | !/ | ||
+ | !specify the entire directory path | ||
+ | ! It is also possible to use perl instead of an exe file. Using the syntax | ||
+ | ! / | ||
+ | ! | ||
+ | !/ | ||
+ | !/ | ||
+ | !/ | ||
+ | !/ | ||
+ | ! | ||
+ | !/ | ||
+ | !These are the names that the .m file will see | ||
+ | ! | ||
+ | !/ | ||
+ | !/ | ||
+ | ! | ||
+ | !/ | ||
+ | !/ | ||
+ | ! | ||
+ | ! The text data files are tab delimited file in the following syntax. | ||
+ | ! | ||
+ | !c: | ||
+ | !RKNEERKNEERKNEE | ||
+ | !LINK_MODEL_BASEDLINK_MODEL_BASEDLINK_MODEL_BASED | ||
+ | !Original Original Original | ||
+ | !FRAMEXYZ | ||
+ | !1102.11694310.73582614.018928 | ||
+ | !298.54453310.20482816.922062 | ||
+ | ! ------------------------------------------------------------------------------------ | ||
+ | ALL_EXE | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | |||
visual3d/documentation/pipeline/other_commands/call_exe.1720027771.txt.gz · Last modified: 2024/07/03 17:29 by sgranger