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visual3d:documentation:pipeline:model_commands:add_landmark_from_event [2024/07/16 16:59] – removed sgrangervisual3d:documentation:pipeline:model_commands:add_landmark_from_event [2024/07/17 15:46] (current) – created sgranger
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 +====== Add Landmark from Event ======
 +
 +||
 +
 +This command will create a Landmark using a Signal Value at a defined Event Label.
 +
 +|**Add_Landmark_From_Event**|                                                    |
 +|**/SIGNAL_TYPES=**         |The name of the Signal Type to use.                 |
 +|**/SIGNAL_FOLDER=**        |The name of the Signal Folder to use.               |
 +|**/SIGNAL_NAMES=**         |The name of the Signal Name to use.                 |
 +|**/LINK_MODEL_NAME=**      |The name of the hybrid model. Use the full pathname.|
 +|**/EVENT=**                |The name of the Event Label.                        |
 +|**/LANDMARK=**             |The name of the Landmark to be created.             |
 +
 +\\
 +**Example**
 +
 +Create a Landmark (DIST_SHAFT) based on the position of the Target (OBJ2) position at the distal end of the golf club shaft at the event TAKEAWAY (i.e. the first movement in a golf swing).
 +
 +|**/SIGNAL_TYPES=**   |TARGET       |
 +|**/SIGNAL_FOLDER=**  |ORIGINAL     |
 +|**/SIGNAL_NAMES=**   |OBJ2         |
 +|**/LINK_MODEL_NAME=**|C:\Static.c3d|
 +|**/EVENT=**          |TAKEAWAY     |
 +|**/LANDMARK=**       |DIST_SHAFT   |
 +
 +
  
visual3d/documentation/pipeline/model_commands/add_landmark_from_event.1721149173.txt.gz · Last modified: 2024/07/16 16:59 by sgranger