visual3d:documentation:pipeline:model_commands:add_landmark_from_event
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+ | ====== Add Landmark from Event ====== | ||
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+ | This command will create a Landmark using a Signal Value at a defined Event Label. | ||
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+ | |**Add_Landmark_From_Event**| | ||
+ | |**/ | ||
+ | |**/ | ||
+ | |**/ | ||
+ | |**/ | ||
+ | |**/ | ||
+ | |**/ | ||
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+ | \\ | ||
+ | **Example** | ||
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+ | Create a Landmark (DIST_SHAFT) based on the position of the Target (OBJ2) position at the distal end of the golf club shaft at the event TAKEAWAY (i.e. the first movement in a golf swing). | ||
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+ | |**/ | ||
+ | |**/ | ||
+ | |**/ | ||
+ | |**/ | ||
+ | |**/ | ||
+ | |**/ | ||
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visual3d/documentation/pipeline/model_commands/add_landmark_from_event.1720791035.txt.gz · Last modified: 2024/07/12 13:30 by sgranger