visual3d:documentation:pipeline:model_based_data_commands:joint_power_scalar
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visual3d:documentation:pipeline:model_based_data_commands:joint_power_scalar [2024/06/17 18:21] – created sgranger | visual3d:documentation:pipeline:model_based_data_commands:joint_power_scalar [2024/11/05 14:14] (current) – [JOINT POWER SCALAR] wikisysop | ||
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+ | ====== Joint Power Scalar ====== | ||
- | + | This model-based item represents the joint power for the specified joint as a proper scalar value. | |
- | || | + | |
Joint Power is a scalar term computed at: | Joint Power is a scalar term computed at: | ||
+ | < | ||
+ | Power = [Mx,My,Mz] . [wx ,wy,wz] | ||
+ | Power = Mx.wx + My.wy + Mz.wz | ||
+ | </ | ||
- | Power = [Mx,My,Mz] . [wx ,wy,wz]\\ | + | ==== Necessity of a Joint ==== |
- | Power = Mx.wx + My.wy + Mz.wz | + | |
- | \\ | + | In order for Visual3D |
- | but it has become common in the biomechanics community | + | |
- | **Joint Power requires | + | It is possible for a [[visual3d: |
+ | You can verify this in model builder mode, where you should see a yellow sphere at the proximal end of the humerus segment. You may have to check the box in the settings to display the joint. | ||
+ | ==== Decomposition into Components ==== | ||
+ | Although power is properly a scalar term, it has become common in the biomechanics community to resolve power into a segment coordinate system. This can be achieved directly by using the [[visual3d: | ||
+ | ==== See Also ==== | ||
+ | There is also a model-based item that decomposes joint power into a given coordinate system ([[visual3d: |
visual3d/documentation/pipeline/model_based_data_commands/joint_power_scalar.1718648468.txt.gz · Last modified: 2024/06/17 18:21 by sgranger