visual3d:documentation:pipeline:model_based_data_commands:joint_power
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visual3d:documentation:pipeline:model_based_data_commands:joint_power [2024/09/25 06:29] – Created the page. wikisysop | visual3d:documentation:pipeline:model_based_data_commands:joint_power [2024/11/15 20:09] (current) – [Scalar versus "Vector" and Anatomical Meaning] wikisysop | ||
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- | =====JOINT POWER===== | + | =====Joint Power===== |
This model-based item represents the joint power for the specified joint resolved into three separate components. | This model-based item represents the joint power for the specified joint resolved into three separate components. | ||
+ | |||
+ | For example, it is possible to express the JOINT POWER of the Right Knee resolved into the Right Thigh' | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ==== Scalar versus " | ||
Properly speaking, Joint Power is a scalar term computed as: | Properly speaking, Joint Power is a scalar term computed as: | ||
< | < | ||
- | Power = [Mx,My,Mz] . [wx ,wy,wz] | + | Power = [Mx,My,Mz] . [wx,wy,wz] |
Power = Mx.wx + My.wy + Mz.wz | Power = Mx.wx + My.wy + Mz.wz | ||
</ | </ | ||
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It has become common in the biomechanics community, however, to resolve power into a segment coordinate system and this is what this model-based item achieves. | It has become common in the biomechanics community, however, to resolve power into a segment coordinate system and this is what this model-based item achieves. | ||
- | **Note**: This does not result in Joint Power being a vector! If you want the scalar item, see [[visual3d: | + | **Note**: This does not result in Joint Power being a vector! |
+ | |||
+ | If you want the scalar item, see [[visual3d: | ||
+ | |||
+ | ==== Normalization ==== | ||
+ | |||
+ | There are four options available for normalizing the JOINT_POWER model-based item. | ||
+ | |||
+ | - **Normalization Off**: The JOINT_POWER item is unnormalized. | ||
+ | - **Normalize using default normalization**: | ||
+ | - **Normalize to local file metric value**: The JOINT_POWER item can be normalized by any metric value in the local C3D file. Another drop down menu will appear to prompt a selection. | ||
+ | - **Normalize to global metric value**: The JOINT_POWER item can also be normalized by metric values | ||
==== Necessity of a Joint ==== | ==== Necessity of a Joint ==== | ||
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It is possible for a [[visual3d: | It is possible for a [[visual3d: | ||
- | You can verify this in model builder mode, where you should see a yellow sphere at the proximal end of the humerus segment. You may have to check the box in the settings to display the joint. | + | You can verify this in model builder mode, where you should see a yellow sphere at the proximal end of the humerus segment. You may have to check the box in the display |
- | + | ||
- | ====Preserving Anatomical Meaning==== | + | |
- | Even though this Joint Power item is resolved into three components it is not a vector! Because of this, there is never a reason to multiply any of the power terms by minus 1. | + | ==== See Also ==== |
- | Because power is not a vector there is no need to reflect the signals to between right and left to give them anatomical meaning. In fact, multiplying a term by -1 eliminates the anatomical meaning since a negative power indicates an eccentric contraction. | + | There is also a model-based item for joint power as a scalar ([[visual3d: |
visual3d/documentation/pipeline/model_based_data_commands/joint_power.1727245788.txt.gz · Last modified: 2024/09/25 06:29 by wikisysop